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A jam submission

Forklift UniversityView game page

You're a young forklift that's just been hired at Alpha global solutions! Don't mess up or you're fired!
Submitted by BagelChips (@BagelChips_mp4), slkeeley (@yoomoozoo), sangummeo, Aryze, SeviiSixx, Aidan Buckner — 6 hours, 28 minutes before the deadline
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Forklift University's itch.io page

Results

CriteriaRankScore*Raw Score
Style#21523.3843.818
Overall#26803.1163.515
Creativity#26943.2233.636
Enjoyment#34072.7403.091

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Your forklift can scale it's forks to pick up assets of comical size

Development Time

96 hours

(Optional) Please credit all assets you've used
See full description for credits

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Comments

Submitted

That was charming! The character art contrasts well with the industrial level design. The premise is engaging.

Unfortunately, I found it pretty confusing. I couldn't figure out how to tell which object should go in which bay area.

Also, I found I was able to fall into the bay with the green block over it.

All-in-all, good work!

Submitted

Loved the style and personality of npcs, just felt there was a bit more to the gameplay. I somehow broke my forklift on the first turn in so  I just ran around the rest of the time.

Submitted

I really love the style of the game, the puppet-like mouths are something that's an easy way to charm me. I will say though that it feels a little directionless in-game, even with the PDA. The forklift was quite fun to drive, too.

Submitted

I wasn't really sure what I was supposed to be doing but driving the forklift was really fun.

Submitted

Looks great, driving the forklift is fun, but I’m not sure what I’m supposed to do. Maybe I missed where to find what things are or where to store them?

Submitted

Wow
Guys, this quality of art, music, and animation is incredible for 96h project. Really.
My only problem is with mouse sensitivity (ty to Logitech it has the option to change it per game), it could be great to have some slider in the menu to control it.

I hope this project will get a high place (at least in art)