A very interesting game, although it does get a little repetitive over time. The art style is really quaint and cute, and the only issue I found is that you can drag the enemies behind the trees. Music would enhance the experience, but there's also something kinda calming about the use of only ambience.
Yeofoxeon
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This feels like a game that you'd pay to play, that's how good this is. The visual style is incredibly clean, detailed, and distinct; the amount of juice in the game interactions is incredibly satisfying, and a shockingly good amount character in the game, despite being such a short game! I could see this becoming a small indie hit if given more time to expand upon, because playing it made me feel like I was playing a game I willingly paid for. The gameplay is simple, but the experience is grand!
Really, really liked this game! A shame there's only two levels and that they're short, because I could see this becoming a much bigger puzzle platformer game! The style was very clean throughout, although the music scale at the top was a little pixelated and crisp in comparison to the smoothness of the rest of the game. I'd love to see this expanded upon for more levels!
I'll say, this game really is a confusing one, since it was hard to understand initially, even with the tutorial. I think if there was a hands on example in the tutorial, it'd make it a bit easier to get used to and understand. That said, I like the style, and I think if it was just a tad slower and had a better tutorial, it'd help with the complexity and make it still accessible and fun (although it definitely is once getting used to it).
I really love the unique take on scaling by making the window size actually change, I didn't actually expect something like that. I also really enjoy the therapeutic theme you went with, it's a nice slow down and change of pace from many other games in the jam. I'd love to see the visual design cleaned up a little more, but at the same time there's also something oddly relatable about it, if that makes sense.
This was a really great puzzle platformer game! I do think it's a bit funny that, since it's open world, you can ignore some of the button puzzles, but if anything, that's kinda the joy of an open world game, doing what you want. Also, the staccoons are absolutely adorable. Probably the only issue is that the camera can be a little distant at some points, making it a bit hard to see.
I really loved the art for this, and these kinds of games are games I love to play over and over again! It reminds me of Papers Please to some degrees, and having to carefully analyze stuff to make good choices is something I find challenging yet entertaining! And lastly, the character designs are amazing, especially the fox.
Dinga (or Dinghy's mom) likely kept waking up due to the sound meter getting too high. The sound system definitely makes the game harder, alongside the long night lengths. I'm glad you found the game cute! I wanted the game to have a bit of that childish feel, like a kid having a late night adventure.
Hello! As the artist and main beta tester of our game, let me just give you a few tips in case you're struggling with Dinghy.
- Try to stay still at certain moments, to wait and allow your noise levels to decrease.
- Manage your battery! They don't last forever, you know. Only shine it when you need it!
- The closet is very important. Try to close it as soon as possible, and stay close to it often.
- Manage your coins. You only earn so many during the night, so save and spend them accordingly!
Hopefully, with these tips, you and Dinghy can defend the house for nights to come! Maybe you'll even beat my week long record! Good luck!