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Yeofoxeon

36
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A member registered Jul 12, 2020 · View creator page →

Creator of

Recent community posts

A very interesting game, although it does get a little repetitive over time. The art style is really quaint and cute, and the only issue I found is that you can drag the enemies behind the trees. Music would enhance the experience, but there's also something kinda calming about the use of only ambience.

This feels like a game that you'd pay to play, that's how good this is. The visual style is incredibly clean, detailed,  and distinct; the amount of juice in the game interactions is incredibly satisfying, and a shockingly good amount character in the game, despite being such a short game! I could see this becoming a small indie hit if given more time to expand upon, because playing it made me feel like I was playing a game I willingly paid for. The gameplay is simple, but the experience is grand!

Really fun and simple game, with a good style to boot! The character movement did kind of remind me of Drawn to Life, and although it did feel a bit slow, that's likely more chalked up to me being overly careful and cruising by in the car. Definitely a fun concept!

I like the snake-like gameplay, but with a wiener dog. Style's really nice, too! Definitely difficult, but ain't nothing wrong with a little challenge!

A nice idea, but a bit too short. It'd be nice if there were more levels or prompts, alongside a bit of audio for more feedback. I like the style, too.

Really, really liked this game! A shame there's only two levels and that they're short, because I could see this becoming a much bigger puzzle platformer game! The style was very clean throughout, although the music scale at the top was a little pixelated and crisp in comparison to the smoothness of the rest of the game. I'd love to see this expanded upon for more levels!

I really love the style of the game, the puppet-like mouths are something that's an easy way to charm me. I will say though that it feels a little directionless in-game, even with the PDA. The forklift was quite fun to drive, too.

I'll say, this game really is a confusing one, since it was hard to understand initially, even with the tutorial. I think if there was a hands on example in the tutorial, it'd make it a bit easier to get used to and understand. That said, I like the style, and I think if it was just a tad slower and had a better tutorial, it'd help with the complexity and make it still accessible and fun (although it definitely is once getting used to it).

It's a very fun, quaint little game, although the movement did feel a little frustrating and unforgiving. 

I liked the style of the game quite a bit, but some of the puzzles were a bit frustrating, either due to the controls feeling a little too slippery, or because of a bit lacking information in where to go. That said, I still find this quite well made, and pretty fun overall!

Very interesting mechanic, although it is a little difficult at some points to traverse around the walls. Otherwise, pretty fun game!

I really love the unique take on scaling by making the window size actually change, I didn't actually expect something like that. I also really enjoy the therapeutic theme you went with, it's a nice slow down and change of pace from many other games in the jam. I'd love to see the visual design cleaned up a little more, but at the same time there's also something oddly relatable about it, if that makes sense.

Pretty neat little game, although the visuals did seem to bug out. The combos is definitely a unique part of the game too, although it seemed a bit buggy by making me take damage occasionally despite matching the counter.

Absolutely fantastic game with a really enjoyable and fun, yet also challenging gimmick that made for a lot of good puzzles and quick thinking. Would really love to see an expansion upon this, whether that being more levels or a generally even bigger game!

It's a very cute and really amazing art style, but it was a bit of a struggle to play due to the camera being a little too close to the slime at some points, particularly at the start of levels. Otherwise, was a very fun game!

This was a really great puzzle platformer game! I do think it's a bit funny that, since it's open world, you can ignore some of the button puzzles, but if anything, that's kinda the joy of an open world game, doing what you want. Also, the staccoons are absolutely adorable. Probably the only issue is that the camera can be a little distant at some points, making it a bit hard to see.

Thanks! It was fun coming up with the idea of the game, especially considering the relations it has to another game slimer37 and I worked on. Glad you liked the silly story!

I really liked the puzzler aspects of this, and of course, really liked that there was a fox. Tile placement was a smidge confusing until realizing the game has built in stuff to prevent trapping the rabbit. It was pretty fun overall!

I really loved the art for this, and these kinds of games are games I love to play over and over again! It reminds me of Papers Please to some degrees, and having to carefully analyze stuff to make good choices is something I find challenging yet entertaining! And lastly, the character designs are amazing, especially the fox.

I really like this game a lot, although there's one achievement that continues to allude me. Great work overall, this was a fun game with many good quirks!

I like the idea, it's pretty unique. Although it does feel a bit lacking since there's only three tasks, I can appreciate the quirks of the game!

Dinga (or Dinghy's mom) likely kept waking up due to the sound meter getting too high. The sound system definitely makes the game harder, alongside the long night lengths. I'm glad you found the game cute! I wanted the game to have a bit of that childish feel, like a kid having a late night adventure.

This is a great concept with amazing visuals. Creative concept, too! The puzzles were clever yet fun, although the last two appear to be a bit bugged, because I managed to complete them despite doing it wrong. Aside from the little hiccups at the end, great game overall!

This game is really nice, with good visuals and simple gameplay. My only gripes is that collisions are a bit off, and level 5 seems to be impossible. Regardless, nice game!

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Hello! As the artist and main beta tester of our game, let me just give you a few tips in case you're struggling with Dinghy.

- Try to stay still at certain moments, to wait and allow your noise levels to decrease.

- Manage your battery! They don't last forever, you know. Only shine it when you need it!

- The closet is very important. Try to close it as soon as possible, and stay close to it often.

- Manage your coins. You only earn so many during the night, so save and spend them accordingly!

Hopefully, with these tips, you and Dinghy can defend the house for nights to come! Maybe you'll even beat my week long record! Good luck!

It's not a bad demo, considering the time issues involved. Definitely would be interesting to see you come back and finish this, even if it's sometime in the future.

Quite a pleasant experience, very beautiful art and music. Fantastic job!

Thank you kindly for the comment! I know the concept might not be completely original, but I'm glad we could make it enjoyable for you.

Appreciate the comment! I'm glad you enjoyed our game!

Hehe, yea. The later levels did have a steep difficulty curve, but I guess that's what helps make them puzzles! Thank you kindly for playing c:

Thanks for the compliment! Glad to know people enjoyed the art!

Thanks! Glad to know the puzzles worked well with the game c:

Thanks for the comment, glad you enjoyed the art graphics c:

Very fun to play, just needs a smidge more polish.