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MCNigma

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A member registered May 21, 2021 · View creator page →

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Apparently there’s a whole universe we have tapped (root pun!) into that we didn’t realize existed.

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Not ours, hadn’t heard about it until now. Just searched for “Ludum Dare Jame Root” and found The Root from Ludum Dare 48. Very cool to see a similar take on a different theme. Thanks for the info and feedback!

I love the style, I’m just not completely sure what I’m accomplishing when I build some rooms. I just enjoyed the building things until my tower was toppled. Maybe find a way to clarify what rooms are doing? Also, I felt like I had to babysit my rooms to get resources.

I grew up with Sim-Ant as a kid and this brought back memories. Really evocative art style. Maybe expand it with missions given by the queen?

I’m not coordinated enough to jump and control my size apparently. It felt like a original take on the “character changes size” that I’ve seen a lot in the jam. Great work thinking outside the box!

Impressive for 48 hours. I finished it, but I wish there weren’t so many blind jumps.

Really good spritework and sound design. Very evocative of early 16-bit games. Plus, I’m always a fan of Binding of Isaac style controls. I think lots of enemies got stuck on geometry though.

Really impressive. This feels a bit like the Between Two Cities boardgame. And it’s very nicely polished as well. amazing work

That was a lot more frantic that I was expecting! Great fun! The reinflate the planet was a great way to give me a secondary task to doom me since I keep getting distracted killing the bots. I wish I could pick and toss with a single click & drag.

It’s the curse of Game Jams (and software development). The moment you release something, you’ll think of the all the thing(s) you missed

Love the Matryoshka doll idea! Your jump makes it less of a platformer and more puzzle, not sure I like that, but I got used to it. Sadly, I got stuck by getting I got my level 2 dude to a place where I couldn’t get my level 1 guy to after splitting. Pretty sure I wasn’t supposed to get to the ledge I was on. Cool Concept!

I don’t have the ear to really appreciate the full effect of this game, but I love the chill vibe it has. Knowing that there’s a specific melody to beat a level, maybe have a hint note if you built the wrong melody but got to the door. Like a bubble over Note <X> that shows it should be C#?

Think about where the rock goes when you push it. And remember that roots can’t go through each other (we would probably remove that in a later version, it’s a holdover from the initial concept). You have to plan a bit ahead. Also, use R or Z to undo and reposition.

Checking out all my fellow “Root” games. I was curious when I saw the title, since “Taproot” is the deep root that goes down. But I wasn’t ready for this. I really dig the art style, and the “waahha” when you grab a guy is very satisfying. Super impressed it’s a 48 hour game too. Only complaint: I want to eat a house. CybernautX is right, they are just asking to be dragged under.

Checking out all my fellow “Root” games. Obviously you’ve played footsies, maybe that was how you could’ve made some basic AI? Also, High attack on the biggest size whiffs on medium and smaller. So Pretty sure the biggest dude is bottom tier.

Checking out all my fellow “Root” games. Fun platformer, but I wish there was a undo or reset level. Maybe there is, but I just ended up freezing the game instead.

Checking out all my fellow “Root” games. You’ve got a real zen vibe going here. I just wish there was a way to see when I could place another….dandelion? gnome? whatever those cute things are.

Checking out all my fellow “Root” games. I feel this would be a good complement to my team’s game, Taproot. We focused on the underground because we couldn’t think of how to incorporate above ground things into our game well.

Checking out all my fellow “Root” games. The limit on growing added a great hitch to a pretty straightforward idea…until I got to play soccer. Then I was really impressed with how you taught me to use the tools you gave me. Well Done!

Checking out all my fellow “Root” games. Glad I did because this is a devilishly clever puzzler. I love the fact that rotating the square root also slightly alters how you have to platform because you now have a tail behind you instead of a leading edge. Really clever!

That explains it! If you keep developing, you should add a mini map. I think that would’ve solved my problem!

Treebro! I remember playing this when you tossed a link in discord before voting started. I really like the “open world” vibe, makes me think of Guacamelee!

I like the dynamic between fast-flow and large-small. Adds a good risk/reward. Nice prototype in 48 hours!

Interesting idea, but needs some music to follow the beat. My brain apparently can’t go it alone :(

Well, I can’t do big numbers, but apparently that’s normal.

Very satisfying to build up the dozer,

Musical Peggle! I dig it

Keyboard Hero! I wish the falling notes started higher up so I had more time to get ready. Plus I was hitting multiple notes at times, but only heard one tone. I don’t have musical ears, so maybe I’m just not hearing the harmony?

Keyboard Hero! I wish the falling notes started higher up so I had more time to get ready. Plus I was hitting multiple notes at times, but only heard one tone. I don’t have musical ears, so maybe I’m just not hearing the harmony?

Seems chill, but the camera would go crazy every so often

Way to thing outside the “Climb a thing” Box. I wouldn’t want to be in this tower!

Really cool art. It is so zoomed in, it feels like a twitchy reflexes game because there’s almost no time to react to eat something if your moving fast.

This is harder than I expected! I like the Sprite Art

I felt the sense of scale from the huge ship. Nice twist on missile command

Nice twist on classic sokoban. Wish it was a little more obvious I was scaling up. Didn’t understand that until I read the description

Really satisfying to get satellites in place. One bug: It doesn’t clear pictures when you resend a satellite, so you can eliminate planets from the path once you have a picture.

If I understand what you were trying to do, it’s a cool idea. Bummer that production issues dragged you down.

The block movement physics means it’s pretty frustrating to get everything moved around. It’s good concept, but more clear grab and rotate controls might help

The moment I saw the whale I was hoping I’d get to play “Innerspace”. So glad you went there!

Test your might in reverse! I wish I could see the belt get pulled up in the middle of the screen. Solid minigame!