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(GMTK Jam) This sentence is a maze's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2 | 4.732 | 4.732 |
Style | #25 | 4.683 | 4.683 |
Overall | #25 | 4.407 | 4.407 |
Enjoyment | #467 | 3.805 | 3.805 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a game that starts off simple, and the more people play it, the more it grows, becoming a gigantic, collaborative, poetic labyrinth.
Development Time
96 hours
(Optional) Please credit all assets you've used
Made in Godot
Sounds for sound design by pixabay
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Comments
I may not have enjoyed this title per se in the gameplay sense, but what it is to me is profoundly interesting. I've never seen this kind of project in my couple years reviewing GMTK jam entries. It's impressive. I clicked around for about 15mins finding the little stories people had made. If a lot more collaborators got in on this, the devs could make a video exploring some of the more well-traveled roads in the narrative, and I'd watch that. I've rated the game highly for creativity & style. It's got a calming atmosphere that encourages me to read.
A con: A rare bug happens occasionally, where the clickable words and UI buttons would all become stuck. The paper's content wouldn't change.
Genius idea! So interesting to see how others continue the story :) Such a quirky and unique interpretation of the theme it's the first time I've seen a game like this, amazing!
10/10. Absolutely amazing! somehow it did sneak into my imagination and spark something witty. I don't understand how it worked, but if it did record all other people's stories, this could be something big! Love it very much and makes me want to suggest it to a real writer to see how they react!
Its a very original interpretation of the theme and in terms of gameplay it really stands out from the crowd, art also is really nice! :D
Very clever project, it'd be cool if there was a way see some stats on how it's progressing (how many branches, how deep the biggest one goes, average depth, etc)