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A jam submission

FlimescapeView game page

Submitted by Wombat productions — 2 hours, 28 minutes before the deadline
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Flimescape's itch.io page

Results

CriteriaRankScore*Raw Score
Style#43222.6203.100
Creativity#46752.6203.100
Overall#46822.5072.967
Enjoyment#48722.2822.700

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You control the size of the character which gives you different advantages.

Development Time

96 hours

(Optional) Please credit all assets you've used
glass breaking sfx - Pixabay

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Comments

Submitted

Nice retro vibe and exploration, well done!

Submitted

So good use of the slime idea that sometime is way too simple. The game is quite hard and because i'm naturaly bad at video games ahah i'l let you imagine. Apart from that i liked playing this game, it was cool, congrats to the team !

Developer(+1)

Thank you for the kind reply. The game is pretty hard so maybe you're not as bad as you think.

Submitted

Hello members of the slime gang! I really like your take on the slime. It is interesting to give a direct access of the size to the players.

What could be better:

  • The camera seems too close to the slime compared to its speed. I had to be really careful while moving on the up/down axis.
  • Sometimes I was given the solution before being faced with the problem. In level 2, the last red button opens a path between a hammer and a glass wall. However, I had not seen the hammer before! (maybe my bad on this)
  • I would have loved to see a backtrack path different because of my size.

What is great!

  • I love the fact that backtracking is harder because I am bigger. Great way to organically increase the challenge on the way back.

Overall, GG!

Developer

First of all, thank you for the ego boost. We have thought that the Field of View is too small, but it being our first time making a game with a deadline we had to work on other stuff instead of dealing with the FoV since we were really slow.

Submitted

The game seems too unforgiving, I kept running into the wall, couldn't make it even past the 1st level :D. And the music is a bit overwhelming. With a bit of polish though seems like a cool speedrunning game!

Developer(+1)

I KNEW IT! I told those b*tches that the music doesn't fit the game but why would they listen to me I'm just the guy who codes this sh*t.
Yea, I guess the game's difficulty is pretty.. well.. difficult.

Submitted

Haha, you shouldn't have let them take control over the music :D coders can have good music taste too!

Submitted(+1)

Hello fellow slime game maker. I liked your game’s funky jams. Putting the item inside the slime as the way to hold it makes a lot of sense!

Developer

Thank you for your comment. We switched and modified the game idea for quite a while until we thought of it. #slimegang

ty bro :)