really simple but cute game, the slowmotion adds a lot, very nice idea :)
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Scalable SAM's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #2058 | 3.413 | 3.413 |
Enjoyment | #2828 | 2.913 | 2.913 |
Overall | #2950 | 3.043 | 3.043 |
Creativity | #4077 | 2.804 | 2.804 |
Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a Robot that change size at will, so quite literaly built to (change) scale ^^
Development Time
(Optional) Please credit all assets you've used
Music kindly offered by XINGABUS
Everything else by me, except
Fonts : Super Peach, Neuropolitical (DaFont)
Sounds : Pixabay, Sonniss, Kenney, ChipTone
Comments
Really love the slowmotion while attacking / hurt. Maybe adding particles and frame-freeze + flashing the sprite when damaged could polish the game a little more.. Nontheless great game!
Fun little game. Controls could've been shown ingame (or if they are, I missed them). But yeah, quite an enjoyable little experience :D
Cute artstyle, I love beating rats and punk robots haha. Nice work!
I liked it!
Loved the graphics, and also the gameplay, even though the level was always the same repeating (from what i've seen) but it's not really important, i still had fun :D
Good job!
I have no clue on why i can or can't defeat an enemy, apart from that, nice art !
Interesting idea, and pretty nice visuals! Something about the bullet time when hitting enemies quite messed with me, can't tell if it's the abrupt change or the amount of slowdown or the length or everything all at once. Also maybe a bit too slow-paced? Or maybe some speed-up would help. Could definitely see this turning into a fun auto-runner with a little more polish, well done!
very cool game! i tried it for a while and before i noticed it 15 mins had apssed
Great game! The art style here is very strong and memorable! This is a really good start and if expanded upon with extra content and enemies this game could be even better, this game has a lot of potential! Good job!
Great game ! You should be proud of what you did for your first jam ! The art is cool, so are the sound effects. Hope you can work on it after the jam and add more waves of ennemies ! Keep up the good work :)
Really good! We do want more screenshots on the profile!
This game just contains everything that's needed for a complete game. The well polised art and controller and regulation. I love it!
( looks like the rat sits on its tail
Nice game for a first game jam! Graphics are pretty cools and gameplay is good. I think the game can be a little more nervous and less repetitive to be a better runner but it's a really good work! Congrats!
Got 162!
Nice game, especially for a first jam game! Liked the cute art style too. Also liked how there are options, getting power/health vs getting points.
Just a suggestion: Might’ve been nice if there had been some music. Since the player’s speed is constant, you can plan it such that the player hits the enemies on the beat. Kind of like Muse Dash if you played it before. I know it’s too much for the first game jam but maybe for the future? When are more skilled!
Had a small bug where the time scale was kept after I died. Just had to reload the game and it worked again though.
Really cool concept and love the art style !! Well done !!
Cool idle game idea with scaling mechanic. I can't really play at first on macOS because the keyboard config is quite different on the Scaling mechanic, then I played in a casual keyboard and it's more enjoyable. Still needs a tutorial stage first before facing the real bad guy though. Good job on the game! :)
At first I just read "press s to special attack" and didn't read the "auto attack" part, and I felt really powerful thinking I'm hitting every right hits :D ! Very fun game!
Super cute game! The super size was a bit confusing, I didn't realise I had to collect 10 of the batteries to activate it. Making the UI say something like x/10 would have cleared this up. Fun overall though, I managed to get over 200 in the end, nice work!
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