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A jam submission

Spartan AscentView game page

The Spartan won't stop marching forward with the desire to ascend and become a god!
Submitted by EAJB, Callum Birkett — 2 days, 14 hours before the deadline
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Spartan Ascent's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#13733.5323.532
Enjoyment#14013.3813.381
Style#15013.6433.643
Creativity#15513.5713.571

Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Scale objects in the world to help the player climb to the top.

Development Time

96 hours

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Comments

Viewing comments 26 to 21 of 26 · Next page · Last page
Submitted(+2)

Great puzzles I had a blast trying to make my way through them!

Submitted(+1)

Very clever timing based puzzle-platformer!

The puzzles are all very well designed with a nice difficulty curve. 

A few moments where I wish the timing could be a bit more forgiving, only because it can take a while for the player to get back to their starting position, but always satisfying when you complete a screen.

Submitted(+1)

Loved puzzle games and this was a blast. Really well made, loved the fact that you  can push columns with other colums. Really great entry!

Submitted(+1)

really good puzzle design, I actually gave up on the one where you have to jump a bunch of horizontal pillars with spikes, my brain just isn’t moving fast enough to nail them all. it’s mad how much content there is, and each puzzle ramps up the difficulty from the last, but you did a really good job of introducing new concepts so that it’s never confusing. it almost plays like a rhythm game at times. really good work

Submitted(+1)

Great submission! A very nice concept that was well executed in terms of gameplay and visuals especially. 

Submitted(+1)

Beautifully made game. I love the music, the sfx and the idea. The puzzles were well designed, and I really liked how the sections looped back on each other as it really added to the immersion and story element. It's cool that this could have fit the previous GMTK jam "out of control" too!

Only thing I felt was the difficulty later on. But that's not because I felt it was too difficult, so much as the control felt a bit too much like multitasking. I'm not sure what the solution would be, perhaps assigning hotkeys to each block somehow? But that's just if you're wanting to continue working on it - great submission as is.

Viewing comments 26 to 21 of 26 · Next page · Last page