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AEriwan

11
Posts
A member registered 99 days ago

Recent community posts

Well it wasn't showing on my screen. :P good to know that it was there.

The scale of the game seems off when I launch the game there's nothing but the mention of self-destruction.

As much as I'd like to try the game, the formating of the screen past the main menu just makes it unreadable. Pictures of my screen:

Is there a button to restart a level if I get stuck, or a button to bring me back to the select screen?

Looks like I got stuck at that same ramp and could go up, yet if I would have stay 1 instead for that ramp I would probably have been good

Wonderful game, had such a pleasant time and I might be wrong but once I got the hang of it, I believe I've achieved the world record of this game with a final score of 12 706 kg. If anyone beats me write thy score under mine!

Have I missed that sign that was explaining the resizing of the slime or there simply wasn't one? 'cause I had to come back in the comments to figure out that there was this on-screen tools. And except when there was that first opening requiring to be thinner I didn't had to used the scale which was an awesome concept for a platform game there could have been so many more specific passageways requiring the right shape (instead of that fun parkour down bit). Though small isn't always the best option since funny enough the tiniest ooze was been hurt by thon own jump high. XD

Fun game, though it kept on crashing, 'cause my web memory is to full. Had trouble grabbing the bow and could grab any staff, but i suppose I just needed to figure out were to click, compare to smaller objects ring, teeth and stuff. 

Fun game, though it kept on crashing, 'cause my web memory is to full. Had trouble grabbing the bow and could grab any staff, but i suppose I just needed to figure out were to click, compare to smaller objects ring, teeth and stuff. 

Big Win!

(1 edit)

The game is based on an Azerty keyboard and not on a Qwerty one, took me forever to figure out the pepper. Also I don't understand why left/right arrows were implemented but not up/down.