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Goating Over It's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #760 | 3.875 | 3.875 |
Style | #1252 | 3.750 | 3.750 |
Overall | #1886 | 3.354 | 3.354 |
Enjoyment | #4341 | 2.438 | 2.438 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This game centers around a robogoat built to scale a mountain.
Development Time
(Optional) Please credit all assets you've used
//GOATRIBBUTIONS//
MUSIC
Night drive - synth mood atmo by szegvari https://freesound.org/people/szegvari/sounds/592783/
Sci-fi Evolving Soundtrack - Alien Covenent by MusicByMisterbates https://freesound.org/people/MusicByMisterbates/sounds/608132/
SFX
Impact Sounds by Kenney https://kenney.nl/assets/impact-sounds
Factory with Robotic arm movements and metal sounds by editboy23 https://freesound.org/people/editboy23/sounds/412204/
Wind ambience by haniebal https://freesound.org/people/haniebal/sounds/423314/
ART
Yellow Paint Pack by Kenney https://kenney.nl/assets/yellow-paint-pack
Autumn Mountain by GameWarming: https://assetstore.unity.com/packages/3d/environments/landscapes/autumn-mountain...
FREE Skybox Extended Shader by BOXOPHOBIC https://assetstore.unity.com/packages/vfx/shaders/free-skybox-extended-shader-10...
PBR RPG/FPS Game Assets (Industrial Set v1.0) by Dmitrii Kutsenko https://assetstore.unity.com/packages/3d/environments/industrial/pbr-rpg-fps-gam...
The Wasteland LITE by Aquarius Max https://assetstore.unity.com/packages/3d/environments/industrial/the-wasteland-l... Low Poly Vegetation Kit Lite by Proxy Games https://assetstore.unity.com/packages/3d/environments/low-poly-vegetation-kit-li...
MISC
URPFog by meryuhi https://github.com/meryuhi/URPFog
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Comments
Really fun idea, absolutely wanted to see what the game had to offer, but I couldn't figure out how to get over the very first obstacle past the stairs unfortunately.
The menu is so CUTE! And final cutscene made me laugh so hard. But the gameplay seems to be not fully thought through as depending on how hard can you flick your mouse you can either barerly move or blast yourself right to the finish. And totally ignoring one eye and one tentacle was not only more enjoyable than trying to coordinate both but also climbing and orientation became much easier - leading to realisation that the gimmick is unecessary. But in the end I love the Robo-GOAT.
Super hard. It seems that I do not have what it takes to climb as a robotic goat. Really like the eyes on the side of the head POV, I've always wanted to make a game like that. Now I realise how disorienting it is lol. A fun challenge though
The goat was really cute! The mechanics of the game definitely took me a while to understand as the hand seemed to not be able to grab and hold a surface at times. However, once I did, it was smooth sailing and fun trying to get used to a goat's perspective.
I was confused where I was supposed to go, as I just ended up scaling whatever mountain I could instead of the obstacles lol, but I did get to the ending. I could definitely see this being a bigger game with more time, and I enjoyed it, especially the main menu's aesthetic.
I liked the aesthetic a lot, and the sound effects. I struggled a lot with the controls and fell out of the map a couple of times. I also wasn't good enough to get myself back onto the map once I'd fallen.
That said, the times that I got a good rhythm of swinging between left and right were very cool. Definitely gave me an idea of how much fun it would be if I just got good! Nice job.
It's creative and was fun in some cases. Had a hard time with the view though, gave me a bit of motion sickness.