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TuneUp!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #586 | 4.109 | 4.109 |
Creativity | #769 | 3.873 | 3.873 |
Overall | #1158 | 3.606 | 3.606 |
Enjoyment | #3087 | 2.836 | 2.836 |
Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game combines both musical and physical scaling. Players must collect music notes in a specific order, with each note affecting their size—comparing with the last note a player collects/starting pitch, higher notes scale the player up, while lower notes shrink them. The challenge lies in navigating both the music scale and the physical scale to match the player's size with the final door. In the last level, I also introduce a weight scale mechanic, but I couldn't fully explore it due to time constraints, as this is my first game beyond tutorials.
Development Time
(Optional) Please credit all assets you've used
Typeface, graphics, sound effects: handcrafted
CRT shader: tweaked based on this video https://www.youtube.com/watch?v=lOyb0_rFA1A
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Comments
There was a nice feeling with this game, I wish the controls were less slippery so I could focus on solving the musical puzzles!
Nice concept! I wish there was some background music to go with it. The result feels a bit austere.^^
The puzzle are indeed really open-ended, and overall pretty easy. Only the last one required some reflection (although it didn't accept my solution). Also I'm don't really understand what's on the bottom right of the screen, and if it is useful for the puzzle resolution. But besides that, and the controls that are indeed slippery, the game works pretty well. The visuals are clean, and the levels are short enough to be appreciated. And it's nice to see a game combine two different interpretation of the theme!
Thank you for playing! Re: background music: in the development process I actually tried a few tracks! But it turned out that having even the faintest amount present might mess with a player’s tonal memory and make the game more challenging than it already is since the game requires one to compare notes very constantly. The bottom right is a weight scale… I was planning on introducing more mechanics related to that (each note weighs differently in the game) but didn’t get around to finish building them.
Excellent. You have absolutely nailed it by making such a creative, innovative game. The mechanics game concept and more likely the artwork + animations are really a masterpiece.
I wish to see the game in top 100.
Also, I invite you to play my python game as well. I will be really thankful to you .
Thank you for playing and leaving such kind words!
Movement was a bit slippery, but I really enjoyed the sound and visual style! The shrinking and growing makes for some good puzzles, but it's a bit buggy at times.
Thank you for playing!