Thanks! Will do!
DirtyOnion
Creator of
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Thanks! The memory issue is mostly a symptom of my philosophy of making the machine intimidating. My main priority was to make it scary, not necessarily fair, and that ends up making the final sections a test of memory and timing instead of reaction. I do agree though, the attacks could've be more forgiving.
Unfortunately the Hacker difficulty isn't that much harder, it's not just a you thing. It just makes the player more aggressive and slightly higher chances to dodge and heal successfully. The naming scheme was mainly a parody of those "Noob vs Pro vs Hacker" videos that plague Youtube. I'm glad you had fun with it, the game was a blast to make!
Unique idea! The artwork was good as well. I never actually looked at any of the cameras though, I couldn't find them with the low render distance. I managed to win by playing the foxy hum sound then sprinting into his office, even though his panic level was pretty low. Overall an interesting idea, but a bit limited in practice.