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A jam submission

Keep Building And Nobody CriesView game page

A two-player game about constructing toy houses developed for the GMTK 2024 game jam
Submitted by Bonk Group, krzykillax, MischeviousMango, Jamjam, BasicMilky (@BasicMilky) — 25 minutes, 2 seconds before the deadline
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Keep Building And Nobody Cries's itch.io page

Results

CriteriaRankScore*Raw Score
Style#34822.9013.273
Creativity#42772.7403.091
Overall#42932.6322.970
Enjoyment#49332.2562.545

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
(Abstract from the manual:) The theme for the jam was “Built to Scale”. This made us think of the dutch saying “op maat gemaakt” which roughly translates to “tailor-made”. From there the plan was to create a game with some sort of manual or guidebook.

Development Time

96 hours

(Optional) Please credit all assets you've used
Some assets from a previous game jam we did (we used the house of that game as a main menu)

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Comments

Submitted(+1)

Very interesting game, I cant wait for you to take this further!

Submitted(+2)

Nice art style, I'm interested what the end vision was, if time wasn't an issue.

Submitted(+2)

It's quite ambitious to make an asymmetrical 2-player game for a jam! Although, I seem unable to perform most of the functions of the rooms, so finding a suitable playing partner wouldn't help me much.

The concept has potential. My favorite aspect is the art, writing, and worldbuilding of the setting, especially the parts provided by the manual; they're quite charming.

The audio seems abnormally quiet. The loudest the game gets is in the intro music: about -48 LUFS. It sounds pretty quiet even in my headphones at full volume.

All-in-all, good work! Congratulations on the submission!

Submitted(+2)

I loved the Keep Talking and Nobody Explodes inspiration :)) I liked the explanation of the lore in the manual and the game looks very good, but unfortunately I was unable to interact with the majority of the modules except for the book ones. also, an indicator along with the modules would be nice to be able to tell if you made a mistake or not. if there were any controls I missed that you needed to interact with the rest of the modules, write them in the game’s description and I will play the game again properly 🙂