Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

adam4813

57
Posts
2
Topics
16
Followers
1
Following
A member registered Dec 19, 2015 · View creator page →

Creator of

Recent community posts

I'll check it out

(1 edit)

I will post an update post jam with the gameplay loop in place, thanks for playing 

A box would have worked quite well

Nope, just a bit hard to see the cards sometimes, I was able to "beat" the game, regardless.

Agreed, the loop wasn't obvious. The full loop would have been to get to 3 stars, with new buildings and track pieces locked behind higher stars.

Thanks for playing, and I'll definitely work on the loop earlier next time!

Yes I had fun and got all the way to the end

I clicked play and couldn't move. I heard some sound effects like I was trying to move.

Fun graphics, but really confusing on how to play

Loved the art and music, this would make a great mobile game!

Love the music and art style. Energy restoration wasn't obvious, if it existed

Very hard platformer. The moving platforms were very tricky, especially with the fix camera spots. I liked the scaled down version of the tower at the end

Nice art style, I'm interested what the end vision was, if time wasn't an issue.

I liked the hexagonal world this isn't something you see in many factory games. The time limit wasn't very obvious, but a sandbox mode would have been really cool

I wasn't able to move, even after several page refreshes. Fun music!

I wasn't able to move, both fullscreen and not, on PC.

Looks great, but not sure how to actually play

Looks great, but not sure how to actually play

Love the music!

I accidentally sold my first stock, then assigned and employee, then bought a company,. and lost the employee somewhere. I was a bit lost in the depth, but overall it was intriguing .

(1 edit)

Nice little entry, simple and elegant. The controls where a bit hard on the wrist.


(1 edit)

Fun entry, having a display of how far to go would have been nice

Fun game, the controls where a bit rough where hitting space to jump wasn't always consistent.

The controls of how to shrink and grow aren't very obvious and the jumping was not always consistent, but the music was catchy.

Great art and the game was a solid entry overall. Picking the right track wasn't super intuitive because i wasn't always sure which spot I was placing on since the whole potential route was the same color. Having the overworld and model world was a neat concept though.

I lost, I got a bit confused about routing trains between stations and the color changing. Overall I had fun placing train routes.

I enjoyed the music and art. It got a bit repetitive having to flip back and forth, but the actual making of the recipes was a fun experience.

Loved the art and music, the bloom was a bit harsh on the cards, but overall great

Love the controls and music!!

(1 edit)

Really enjoyed the creative use of ragdoll physics and the music is super chill.

This worked really well on android as well, that was a pleasant surprise give the click vibe it gave off, at first.

Got stuck in a whole to the left of the shelter, just up the hill.

Wisch there isn't more content, and I noticed that bug as well when getting the android APK out. I decided not to fix it as there isn't anything after it.

Loved the day/night cycle. I wish you had locked the arrow keys to allow moving with them as wasd plus e every step gets a little tough on the hand.

Aiming was hard when trying to run away, but still fun.

Screenshots and video to come tomorrow (need sleep)

I'll add a splash screen with them thanks for the feedback. I didn't have time to add in any objective, though it was planned out.

Which OS as that will make a difference.

Nice tip, if I have time I will do that.

Working dialogs!!!

I believe that breaking bugs (e.g the game won't start because I forgot to upload an art asset too) are acceptable fixes post jam. Adding new enemies/levels/etc would break the spirit of limited time.

You could release extra levels or such as add-on content that could be enjoyed post jam review.

Newest work moving between world and buildings: