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Duo-Megethos's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #108 | 4.125 | 4.125 |
Overall | #373 | 3.958 | 3.958 |
Creativity | #396 | 4.063 | 4.063 |
Style | #1412 | 3.688 | 3.688 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
the dual characters change in size relates to built to scale
Development Time
96 hours
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Comments
Love the concept! Missed a jump in the fourth level and couldn't get back up from a catch 22, so maybe a "restart level" button? But great game and I like the use of a puzzle platformer and the take on scale
Not so bad having the scaling be transferred from the red character to the blue and vise-versa. Cool character design btw
This was a solid submission. For a game jam I think it is better to have fewer levels because we are forced to play so many game that its a plus for me if I play a game like yours that uses the levels to show case what you created! excellent job!
clever mechanic for the theme of scale that made for fun puzzle solving! and cute pixel art!
Got a bit annoyed at the start that arrow keys and awsd characters were on the opposite sides to my keyboard layout, but got the vibe of it and really liked the whole game in the end. Amazing stuff :D
Really Really fun game, great us of the scale mechanic. Good job
the puzzling really drew me in! it felt so polished, great job!
Cool game, the movement and jumping feel smooth.
I think having a "restart level" options being available would be good.