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Honey Comb Chaos's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2886 | 2.895 | 2.895 |
Style | #3330 | 2.947 | 2.947 |
Overall | #3812 | 2.789 | 2.789 |
Creativity | #4925 | 2.526 | 2.526 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A falling combs game that grwos as you play.
Development Time
96 hours
(Optional) Please credit all assets you've used
see description for full credits
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Comments
heh chaos mode was a fun little surprise. Only thing missing I think was making the player goal at bit more clear as I was clearing pieces while the screen got bigger but not sure what I should be aiming for aside from a high score. Very nice theme and cool that you were able to make a sound menu in the time available!
This is a nice entry. I really like the sound design, especially the effect for completing a line. I also think the addition of extra columns as you scale out is a very interesting play on classic Tetris. I wish there were more varied shapes, especially early on, as they early levels make it easy to simply wait for the perfect piece to appear. Really nice art direction as well- I love the background for the board as well as the main background with all the bees!
Thank you for the feedback, there are 15 different combs, but the order and balance needs a lot more work, did not have time to playtest so just made them in order of number of hexes and how complicated the shape is , maybe adding new combs at 2k score was also an extreme measure, might tweak it after the jam to clean it up.
Sounds more like a skill issue on my end- I’ll have to give it another shot and do better
Interesting game, but it is pointing out probably why hexes aren't used for Tetris: left and right forces to drop farther.
Yeah, initially i made them "jump" more to the left/right and it was ok-ish, but decided to just make the lowering speed more manageable and just leave it at a more diagonal left/right and lean more into the chaos part.
the rotation feels unique because how hexagonal works.
It also took me a little by surprise also, kind of awkward if you miss a rotation and have to go "around" all over again, was considering making different left/right buttons but decided 4 simultaneous falling combs is much cooler.
Great game! It took a little getting used to to figure out how hexagonal Tetris worked, but it was very fun!
Thank you :D
First off, not a game dev!
This is a cute little Tetris clone, although I'd say the controls are too sensitive (one full keystroke on my Corsair K100 RGB moves the blocks two spaces instead of one), "Credits" is mis-spelled in the menu as "Credis," and the "Exit" button does nothing. I'd also like to see the option to play with more than WASD. Outside of that, this looks lovely!
Thank you for the feedback, yeah proofreading was clearly lacking, will cleanup after the Jam.
Weird to hear about the 2 moves on a key tap, i have different timeouts for rotation movement and lowering, maybe a key tap is longer that the move timeout somehow.
I had the option to set different values for each game mode but did not have time to tweak that also, will definitely make the solo/duo modes less fast paced than chaos variants after the jam ends :)
Will also add some controls menu also, got some feedback that some solo players want to use the arrow keys instead of wasd.
Sounds like you've got some good ideas! And I dunno about the double-move on one keytap. Maybe it's because I'm using a super-fancy gaming keyboard (this thing was on sale, but still wasn't cheap).
I look forward to the finished product!