I like the idea of the room expanding every level
sadly i found level 4 (i think it was level 4) too hard
Play game
The Culminating Crypts's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #1991 | 3.444 | 3.444 |
Creativity | #2895 | 3.167 | 3.167 |
Overall | #2977 | 3.037 | 3.037 |
Enjoyment | #4143 | 2.500 | 2.500 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Every time you beat the level, the dungeon expands outwards. Plus, when you heal you shrink and take double damage for 3 seconds.
Development Time
Comments
Love the concept of expanding rooms but it’s very hard to tell when I get damaged without keeping an eye directly on the health bar. A little bit more juice and this could be a blast of a roguelike.
love the idea of the room expanding after each level, nice simplistic and pretty graphics too!
Really liked the shrinking effect between levels, and the idea of doing again and again the same level ! I was hoping for more interactions to deal damage to enemies, like baiting them into lasers or dangerous tiles, to make combat a bit more interesting. Good job !
Really liked the shrinking effect between levels, and the idea of doing again and again the same level ! I was hoping for more interactions to deal damage to enemies, like baiting them into lasers or dangerous tiles, to make combat a bit more interesting. Good job !
I like the style and idea you make for this game. I think the battle mechanic can make it feel better, like the enemy can be push back when attacked. So do player
The game is nice and light, and I like the polish put into the expanding of the level. It gave a nice satisfying expansive feel to winning a level. I found the healing mechanic was a bit bare bones, maybe if you had to pick up health potions rather than just being given them all in one go would have added more texture to the levels. But in all a great game with a cute arts style. Well done!
I like the idea. The expanding animation between each level is really cool. I think combat would feel better with knockback added. I feel like the tricky part of a game like this is finding ways to make each round feel fresh while you are having the player replay the same start to the level every time. Maybe only require them to grab the new keys rather than the ones they've already gather previously? Or add new attacks to play with? Anyway, good job!
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