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A jam submission

Spud Bug HarvestView game page

Keep up with shareholder demands or be decommissioned
Submitted by Tomilluk — 20 hours, 57 minutes before the deadline
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Spud Bug Harvest's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#59231.9192.714
Style#61781.9192.714
Overall#63861.8862.667
Creativity#66111.8182.571

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You need to keep up with a scaling shareholder demand by harvesting Spud Bugs and weighing them on physical scales. You can modify how big (and therefore dangerous) the bugs are for higher risk-reward.

Development Time

96 hours

(Optional) Please credit all assets you've used
Realistic_Starter_VFX_Pack_Vol2
EPMasterMaterials
Some QuixelBridge Utah Canyon assets

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Comments

Submitted(+1)

great game i love it. And the art 5/5

so much better then my game

Submitted

Nice one! Good idea, solid realization! 
My FPS was really low, though...

Developer(+1)

Thank you for letting me know about the FPS! I had no issues myself, but Unreal Engine is a finicky thing if you can't test on multiple machines.

Submitted(+1)

Simple and short, but fun.

I found it easier to completed the quota with the bigger Spud Bugs thanks to their weight.

I really liked seeing the Spud Bugs fall on the results screen, it's quite rewarding when you caught a lot.

Submitted

Cool idea, I loved the drop in animation felt really good, well done!

Developer

Thank you! It was fun playing around with that drop, if only I had more time to make it even more chaotic.

Submitted

Fun game! Shooting feels nice. I think this game have something in common with my game. More scale, more risk. Good luck with your jam!

Developer(+1)

Thank you and good luck to you too!

Submitted

A simple game, but still pretty fun.
I respect the choice not to limit player fire rate, though there is a bit of a hitch that means you can't quite spray and pray.
It would've been nice to have the player's position offset slightly so that you could fire "straight" as closer enemies are harder to hit than seems reasonable.
Great job!

Developer

Thank you! I really wanted to do a weapon overhaul but ran out of time and brainpower towards the end, I may continue to build on this little project post-jam to see where it can go.