Thanks so much for playing!
InvidiousOne
Creator of
Recent community posts
A simple game, but still pretty fun.
I respect the choice not to limit player fire rate, though there is a bit of a hitch that means you can't quite spray and pray.
It would've been nice to have the player's position offset slightly so that you could fire "straight" as closer enemies are harder to hit than seems reasonable.
Great job!
Thank you for giving the game a try! We did have several tuning things we didn't have time to properly format or time-out, as well as being able to generate enough content to really make things feel fully featured.
Our intent was to have a more user friendly inventory and combination menu where everything was represented by "item card" type displays, as well as a quicker combination proccess of selecting pairs of Inspirations and having it immediately register if they would be a valid combination, but we unfortunately ran out of time (across many things) and had to try to make it work as-was.
Thanks again for the feedback!
Yes, this was my jam partner and I's first attempt at making a game, and our first time using Godot. We didn't have a lot of time to polish and wanted to make sure we executed on the theme at least, but there are definitely a lot of improvements and tuning that needed to be made. It was a lot of fun to make though!