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InvidiousOne

19
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A member registered Jul 04, 2017 · View creator page →

Creator of

Recent community posts

Thanks so much for playing!

I definitely intended there to be some more proper minigames, but realized I had no clue how to make that happen so settled on button mashing haha. Thanks for playing!

Darn, thought I fixed that. Thanks for playing anyway!

Yeah, it was a bit intentional to add some uncertainty for the player, but that might have been a bit too player unfriendly. Thanks for playing!

Sensitivity is a bit too high, gives me a bit of motion sickness while playing. Nice to see a shrink/grow concept with a bit more applications to both sides of the kit. Though, I think the liquid colors might have been better swapped, as I kept thinking green=go=big, red=stop=small.
Great job!

Definitely a little finicky to control, and the button mapping choices are a bit unwieldy. The art is cute though, and the concept of an angry-birds esque level mechanic where you have some pieces in place and add to them with your stock as more of a puzzle solving opportunity might be great!

A simple game, but still pretty fun.
I respect the choice not to limit player fire rate, though there is a bit of a hitch that means you can't quite spray and pray.
It would've been nice to have the player's position offset slightly so that you could fire "straight" as closer enemies are harder to hit than seems reasonable.
Great job!

Looks like there was some trouble with the fact the HTML build was messed up. The windows build (should) work

(1 edit)

Thank you for giving the game a try! We did have several tuning things we didn't have time to properly format or time-out, as well as being able to generate enough content to really make things feel fully featured.

Our intent was to have a more user friendly inventory and combination menu where everything was represented by "item card" type displays, as well as a quicker combination proccess of selecting pairs of Inspirations and having it immediately register if they would be a valid combination, but we unfortunately ran out of time (across many things) and had to try to make it work as-was.

Thanks again for the feedback!

Hotline Miami: The Botanist? I like it! Thanks for taking the time to play our game

I'm glad you liked the dog! Thank you for giving our game a shot!

Yes, this was my jam partner and I's first attempt at making a game, and our first time using Godot. We didn't have a lot of time to polish and wanted to make sure we executed on the theme at least, but there are definitely a lot of improvements and tuning that needed to be made. It was a lot of fun to make though!