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Space Scaler's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1070 | 3.750 | 3.750 |
Enjoyment | #2142 | 3.125 | 3.125 |
Overall | #2572 | 3.146 | 3.146 |
Style | #4473 | 2.563 | 2.563 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Our core game mechanic is changing scale
Development Time
96 hours
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Comments
Unique idea that fits to theme so well! Puzzle difficulty was good too I was be able to solve the puzzles without spending too much or too little time. Good job!
Was cool! Cool idea. Reminds of angry birds starwars. Maybe show the lines, projection of the missle? That would be sick. But amazing game!
For such a short period of time and only a handful of levels there's a lot of depth to this mechanic. The only thing that I'd want, and I'm aware that it probably makes the game too easy and/or too hard to implement in the 4 days, would be a way to see the strength of the planets or the path of the rocket. Really, really fun entry though.
Space Scaler is a really fun and unique puzzle game. The idea of resizing planets to redirect enemy missiles is super clever, and balancing the scales of multiple planets adds a nice bit of strategy.
I couldn't quite finish the last level—probably just a skill issue though—but I had a great time playing. It would be awesome if enemy ships gave a bit more warning before firing missiles and if the firing order was more predictable. Also, a black hole with a stronger gravitational pull compared to its size could be a cool addition to mix things up.
The best i have played so far