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Smithed To Scale's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1261 | 3.684 | 3.684 |
Style | #2038 | 3.421 | 3.421 |
Overall | #2369 | 3.211 | 3.211 |
Enjoyment | #4073 | 2.526 | 2.526 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
As a blacksmith you scale hot ingots into different weapons
Development Time
96 hours
(Optional) Please credit all assets you've used
Credits for SFX can be found in description.
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Comments
love me a smithing game!!
Definitely a super unique game with great art! The gameplay is simple but it works well with the theme of the game
Love the concept!! The art is great would love to see more of it :D
Thank you! We can't wait to polish it after the jam!
Really enjoyed the concept and overall theme! Wish there was some sort of upgrade system and feedback from the customers, but this is a really strong start especially made in just 96 hours! I could absolutely see myself zoning out and having fun while building my own personal blacksmith shop. :) Great work!
Thank you so much for your feedback! We're excited to keep working on the game and add more features. We hope to create an even more immersive experience in the future! :D
Very interesting concept. Would love too see some kind of progression e.g better materials which can be resized more
Oh my god YEEEES, when the jam is over we want to develop it further and do exactly that + upgrade system (using different/better metals, customer satisfaction, tip/money system etc.)
good art and concept! i got stuck after i forged a axe instead of a sword lmao.. i guess i froze in fear of making by goblin customer unhappy
LMAO in the current state it's in right now, he's happy with anything you give him ;) once the jam is over we're going to develop it further and add customer satisfaction/refunds/tips
The weapon crafting mechanics are very convenient and well-designed, and the art style is excellent. It's a pity that you didn't quite manage to finish the orders system
Thank you!
I was really looking forward to making the ordering system when we came up with the idea, but sadly ran out of time
Cool concept, love the art style too! Would have been nice to have a screen saying it was the correct weapon or not ^^
Thank you! Yeah was very close to implementing it, but just ran out of time
ya hoooo!
this is bingooooo,, andd numberrr one!
just what i was wanting to play.
i love it sooo much!!
Thank you, mate! :D
Shaping the weapons feels intuitive, but I'm not sure if I made the right weapon or not when it cuts to the main menu?
Sadly we ran out of time to work on the customer satisfaction / tips mechanic, so currently any weapon is accepted
Neat idea! The art here was really good and I liked the gameplay, it was really well done. Good job!
this is great! i love the art, and the mechanic of actually shaping the weapons!
Thank you! :D
Wait this is so sick! Love the interpretation of the theme as scaling weapons!
Thank you!
Great artwork, and a really clever smithing mechanic. This is a very nice game! ( Not to mention the logo, which is also fantastic :D )
Thank you, we had a lot of fun with this one!