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JSTR.rat

23
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A member registered Jan 27, 2015 · View creator page →

Creator of

Recent community posts

Thank you! We can't wait to polish it after the jam!

Thank you so much for your feedback! We're excited to keep working on the game and add more features. We hope to create an even more immersive experience in the future! :D

Thank you!
I was really looking forward to making the ordering system when we came up with the idea, but sadly ran out of time

Thank you! Yeah was very close to implementing it, but just ran out of time

Thank you, mate! :D

Thank you! :D

Thank you!

Thank you, we had a lot of fun with this one!

Really fun concept and execution!
I just wish I was good enough to finish it without checkpoints haha

I play to make frog happy

So much fun!
It's a fresh take on a classic game.
Definitely one of the best feeling games I've played so far!

Fun game . I liked the intentional edge bug near the end haha

Consumed everything in sight until my laptop burst into flame 10/10

Really run game with great feeling movement!

Sadly we ran out of time to work on the customer satisfaction / tips mechanic, so currently any weapon is accepted

Super fun game!
I'm determined to collect enough to completely block one of the cars!

Unbelievably fun! Lost track of how long I'd been playing, until I got a critically low battery warning haha.
Wind runes feel slightly overpowered though. I covered an entire row except for one column then blocked that column with a wall and two side healers. Only needed to focus a single column, where needle runes help a lot.

Would love to keep playing, but I should probably continue rating others

Little bit worried there isn't a "No geckos were harmed in the making of this game" notice...

It took me a bit to realize the goal—once blocks started falling off the side, I finally got it! By then, I had already filled the whole play area, and anything that fell just rolled right off, haha.

I really enjoyed how the theme was used, and trying to beat my high score was a lot of fun. The monotone art style is also a nice touch—I love how it adds to the overall vibe of the game.

Space Scaler is a really fun and unique puzzle game. The idea of resizing planets to redirect enemy missiles is super clever, and balancing the scales of multiple planets adds a nice bit of strategy.

I couldn't quite finish the last level—probably just a skill issue though—but I had a great time playing. It would be awesome if enemy ships gave a bit more warning before firing missiles and if the firing order was more predictable. Also, a black hole with a stronger gravitational pull compared to its size could be a cool addition to mix things up.

Lots of fun and the art is really nice.

My experience was essentially: Buy stoves, and frantically run around trying to feed everyone.

Unfortunate that the ready button is hidden at the start, but was easy enough to click after reading the description.

Hey great job for your first game / jam! I like the concept of having explicit control over the player's gravity-scale ;)

I believe one thing that would have benefited this game would have been the inclusion of coyote time, this would likely make the platforming feel a little more fair for the player.

However, overall it was a good submission and I think it fits really well with the Jam's theme.

Great job!

Perhaps. I'll look into it. Although it is made using the .net framework... And is also not really in dev anymore