Thank you! We can't wait to polish it after the jam!
JSTR.rat
Creator of
Recent community posts
Unbelievably fun! Lost track of how long I'd been playing, until I got a critically low battery warning haha.
Wind runes feel slightly overpowered though. I covered an entire row except for one column then blocked that column with a wall and two side healers. Only needed to focus a single column, where needle runes help a lot.
Would love to keep playing, but I should probably continue rating others
It took me a bit to realize the goal—once blocks started falling off the side, I finally got it! By then, I had already filled the whole play area, and anything that fell just rolled right off, haha.
I really enjoyed how the theme was used, and trying to beat my high score was a lot of fun. The monotone art style is also a nice touch—I love how it adds to the overall vibe of the game.
Space Scaler is a really fun and unique puzzle game. The idea of resizing planets to redirect enemy missiles is super clever, and balancing the scales of multiple planets adds a nice bit of strategy.
I couldn't quite finish the last level—probably just a skill issue though—but I had a great time playing. It would be awesome if enemy ships gave a bit more warning before firing missiles and if the firing order was more predictable. Also, a black hole with a stronger gravitational pull compared to its size could be a cool addition to mix things up.
Hey great job for your first game / jam! I like the concept of having explicit control over the player's gravity-scale ;)
I believe one thing that would have benefited this game would have been the inclusion of coyote time, this would likely make the platforming feel a little more fair for the player.
However, overall it was a good submission and I think it fits really well with the Jam's theme.
Great job!