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Boson Hell's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #558 | 3.750 | 3.750 |
Overall | #1042 | 3.650 | 3.650 |
Style | #1060 | 3.850 | 3.850 |
Creativity | #2283 | 3.350 | 3.350 |
Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Multiple mechanics involve size (arena, merging enemies, player shrink) and the game is themed around particles
Development Time
96 hours
(Optional) Please credit all assets you've used
Music from HOME:
The Atlantic Tapes - Chemical Separation
Resting State - 11
Everything else was made during the jam
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Comments
Clean Style & Slick gameplay, slipping past bullets as the shrunken form never gets old. Great game, love the work!
Thank you! It actually took me a while to realise that's also one of the best strategies. I'm just so glad people are not having performance problems with all the bullets...
Loved the style ! Kinda hard but that's a bullet hell so logic. Nice effect of warp !
Thank you for playing! I hope you had a good time either way :)
really fun take on a bullet hell! loved the visuals especially. How did you achieve the bending effect on the grid? shaders?
Glad you liked it! Yes, I wrote this shader that takes a point and warps the texture according to the distance to that point. Looks kinda wonky if you use the distance directly but with gravity maths (divide by distance squared) it looks nice :)