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Scale UP's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #3524 | 2.891 | 3.000 |
Overall | #4776 | 2.471 | 2.564 |
Creativity | #5162 | 2.446 | 2.538 |
Enjoyment | #5455 | 2.075 | 2.154 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
you can shrink and grow your character and the dungeon increases in size each level
Development Time
96 hours
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Comments
not much to do as there’s no hostile enemies to kill/avoid and there’s only two rooms which is really sad because the game concept is amazing and the style is right up my alley.
I really like ascii dungeon-crawlers like this. Trying to mix scaling with scaling the font size is a really interesting interpretation of the theme. It certainly could be longer and could use some more mechanics, but it serves as a good base if you ever want to further explore this idea. Congrats on getting something submitted!
Also, the dwarf is eating a sandwich.
the dwarf is eating a sandwich
Short but a neat concept. Nice job
the nethack-esque graphics are nostalgic and remind me how much I hate the fact that "roguelike" has become a meaningless genre for games that have nothing to do with rogue (1980). I do wish it was a bit longer and had some mechanics, though.
The dwarf is eating a sandwich.
The dwarf is eating a sandwich.
The dwarf is eating a sandwich.
The dwarf is eating a sandwich.
This game made me smile. Nicely done