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Jungle Fever's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #6504 | 1.871 | 2.333 |
Style | #6995 | 1.514 | 1.889 |
Overall | #7006 | 1.544 | 1.926 |
Enjoyment | #7167 | 1.247 | 1.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Power Scaling
Development Time
48 hours
(Optional) Please credit all assets you've used
Demoanglico, Alanna, Richard, Eli
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Comments
yeah, I didn't really get what to do here. It's a classic arena shooter? where is my crosshair?
Maybe a tutorial, or an explanation screen with controls would help.
also an option to invert mouse y-axis would be nice. and was there supposed to be sound?
Seems like with a bit more time this could be really fun. Would love if it had some audio as it was hard to tell if i was getting damaged or if there was an enemy or a wall behind me. Taking the them in the "power scaling" direction is a neat idea and i like it.
https://screenrec.com/share/8LgRU9rMa4
I like the Power-scaling system, particularly the different stats. The level/graphics looked pretty decent as well. A few things I would recommend:
- the enemies are very hard to dodge. It would be nice if I had a dodge/roll that I could use with ctrl or RMB to get out of their way. Simply reducing the amount of enemies would also be good.
- I don't know if this was an Unreal Engine thing or what, but the game made my fans go VRRRRRRRRRR. If it is because of the game, I would recommend finding some way to CPU optimize.
I applaud your courage for using UE! I tried it once, and got overwhelmed within 10 minutes. I couldn't even figure out how to detect when a collider entered an area/detect zone. Anyone who uses UE for a game jam deserves a round of applause 👏