This is a great take on the theme that makes a lot of sense intuitively! I was able to get a score of 94 by throwing everything at the kaiju at once, and then spamming thumbtacks, since you get them infinitely. I'd love to see what other objects could be incorporated into the game, given time.
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Terror in Toyland's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #358 | 4.250 | 4.250 |
Creativity | #1327 | 3.650 | 3.650 |
Overall | #1416 | 3.517 | 3.517 |
Enjoyment | #3691 | 2.650 | 2.650 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In Terror in Toyland, the player must switch between miniature and human environments. Objects obtained in the human perspective appear larger in the miniature perspective.
Development Time
96 hours
(Optional) Please credit all assets you've used
see description for full credits
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