The style really hits you the moment you load in, great submission!
Play LocoSizic
LocoSizic's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #349 | 4.260 | 4.260 |
Overall | #827 | 3.727 | 3.727 |
Enjoyment | #1443 | 3.360 | 3.360 |
Creativity | #1596 | 3.560 | 3.560 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The core mechanic involves scaling objects up and down to solve puzzles on an interdimensional train used for resolving spatial anomalies
Development Time
(Optional) Please credit all assets you've used
see description for full credits
Comments
Really great submission. Short, but polished! Really creative. Perfect "jam" game. :)
Wow this is so well done! It's OOZING with personality. The voice acting, the aesthetic, the main mechanic... all top-notch. Awesome work!
This train really feels like it could be going somewhere. It felt like a nice mix between portal and maybe like the stanley parable and antichamber. With an interdimensional train, you could go anywhere and I feel like this has a lot of potential for many interesting puzzles.
I really liked the voiceover and the worldbuilding you develop in this short experience! Initially had trouble with not being able to turn around, consequently spending an embarrassing amount of time trying to fit the baby portrait into the keyhole, but the alt+tab suggestion helped!
I really really like the voiceover/narrator speaking. I was also planning to add something like that into our game, just didn't find time. It reminds me of "the stanley parable" super great game, and the torch mechanics of increasing and shrinking objects kind of reminded me in a sense of portal games and also gmod 🤣. I do love the menu screen, and how it functions with the animations, the style and contrast fits well together. I honestly have no negative comments about it, I just wish I could play longer!
It's clear that this game is really well made. When I first opened the menu, I gasped and thought, holy cow this is going to be great, and it was (for the most part). The art, music, voice acting and gameplay all held up. The only issues I ran into was that sometimes things would just get lodged in the wall (3 paintings did this to me tbh) and (sorry if this sounds selfish) its too short. It's that good that I want more dang it
I appreciate the bug report for the paintings. We're working on fixing that right now, but it seems to be a collider issue. (maybe it's a simple fix, we'll see).
Aside from that we're super happy that you enjoyed our game. This level of polish wasn't really possible without our art, audio and programming teams. They honestly don't get enough credit. They absolutely killed their assignments.
I really like the vibes and the voice commenting. It really reminds me of Superliminal! :)
Interesting demo. It's like if portal got a shrink ray instead of a portal gun.
Would like to see more levels using the mechanic
Really nice game. The narrator was very amusing.
I found the whole thing to be very well produced, especially for a 3D jam game. From the menu screen onward it was very clear a lot of work went into this. The core mechanics at play were easy to grasp and effective, very portal inspired which lets be honest is never a bad thing. The puzzles themselves were a bit on the simple side but they operated as a great showcase for what your team was going for. I also want to commend that there was a good sense of space despite the fact that these were obviously just rooms, the sound effects made me understand where these rooms were. As far as feedback goes, yeah only would have liked to see some more challenging puzzles but its a jam game and this is impressive.
Nice work!
This was a very interesting showcase. like the concept and the mechanics were simple to understand. I did thik I had soft-locked myself at one point because I moved forward withut picking up the lazer but fortunately I stll had it in the next level although it took me a little white to figure out that I could swap between using it and carrying things.
It was quite difficult to see where I was going while holding bigger objects, and your settings page didn't see to do anything. Other than that is was enjoyable and had some nice polish, well done.
The voice was funny and felt like it could have been included in an "official" game.
Would have loved to explore a bit more of the mechanics, but jam deadline cuts short everything, I know :P
Some aspects of the game are quite polished and it's quite impressive what you've done for the given time. The voice acting is top-notch!
The style is pretty sweet, it stands out greatly! A little short, but makes me excited on whats to come next!
The game did not grab my mouses focus though, which made me only able to look around a 45 degree cone, unable to look back at all. Made it a little difficult to play (looking at you cube on the shelf)
Nah this game is pretty neat. The narrative guy gives me this feeling of being so care-free and creepy at the same time? 😅 I would love if we could meet him at some point. I dunno, could be just me but I feel this could also do well if applied some kind of ..."detective theming" to it? but overall, I real enjoyed it. Took no time to complete, waiting for the next levels when available 💯
Edit: I gotta learn how you guys did those Settings UI animations, those were top notch 🤩
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