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Axis's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #749 | 3.652 | 3.652 |
Creativity | #1578 | 3.565 | 3.565 |
Overall | #1747 | 3.406 | 3.406 |
Style | #3165 | 3.000 | 3.000 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You shoot certain objects to scale their sizes on different axes.
Development Time
48 hours
(Optional) Please credit all assets you've used
All assets credited are from the Epic Games Marketplace
Niagara Mega VFX pack vol. 1 - suppART - Real Time Works
Pistol 1911 Anim Set - Blackscreen Graphics
Interface & Item Sounds Pack - Daydream Sound
SFX_OF_CARTOON - MixammoRecords
Ultimate Casual Music Casual Music Pack -Sidearm Studios
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Comments
good idea.
Thank you!
Good idea and realization, great job
Thank you. Much appreciated.
interesting that you did 3d, sadly to laggy for me (laptop cant handle lol)
did find the shooting weird
Thanks for the interest! I sure hope I learn to optimize better in the future.
Really cool idea! Good job!
Thank you for playing!
Nice application of the theme! Solid foundation for a puzzle game!
Thank you for playing!
Cool concept!
It took me an embarassingly long time to figure out what the lasers meant, but once I did it was really fun to platform around, changing the size of platforms under my feet.
I'd love to see it expanded upon
Good to hear you had fun. Thank you for playing. I did think I may have had to add a bit more guide on the lasers but hoped it was the part of the fun to figure it out. I'm glad you got to experience that.
Had fun trying to figure out where all the gems were hidden. The guns had a great feel to them and switching even switching the axis mode on them. The lazer beams was a little obtrusive at times.
Thank you for playing. And yeeeess there's no argument on the lazers being too blazing bright and not refined LOL.
Really loved the concept! Nice work, it was fun!
Thank you. I'm glad you had fun!
Loved the concept and the gameplay was pretty fun! The only thing I would say is that normally X means horizontal and Y means vertical, so changing that based on the objects seems a bit strange. Apart from that I think it was pretty good!
Thank you for playing! Yes, it started out with X Y axis according a global coordinate but I wanted to mix it up so it wasn't too easy and obvious. Trying to rattle up that player perspective so it requires some thinking haha. I'm happy to hear you enjoyed it.
i can't play this game but it looks good, sorry but my pc is potato
I definitely did not put enough effort on optimization and focused on creating a somewhat solid ground for the game. I'm happy to hear it intrigued your interest. Thank you!
Well in the future you can add viedo settings
also I suggest this to you: add speedrun leaderboard
You are the first person who used Unreal Engine, Good Job
It was an interesting game, but my GTX 1660 super couldn't produce more than 30 fps :(
I'm sorry that happened. It definitely was not optimized much, apart from reducing the game size itself. I still need a lot more to learn in that field. Thank you for playing!
Really nice game, I bugged out a couple times shooting the blocks while I was stood on it trying to go up, but apart from that, loved the idea, nice friendly upbeat sounds, would be interesting to see what other levels you could make!
Yes, I had to put off some edge cases like what you experienced that I thought didn't really break the game to an unplayable state. Thank you for playing! I think it would've been fun to make a few more levels and new mechanics too if time permitted.
Cool idea! I really liked how the blocks get scaled when shot, which uncovers the hidden gems in the level. Creative level design, and a fun concept!
Cool idea! I really liked how the blocks get scaled when shot, which uncovers the hidden gems in the level. Creative level design, and a fun concept!
Thank you for playing!
Ok, collect all and only in the end understand that red laser means axis and green - is y.
That was an awesome experience, thanks guys
I agree, teaching the mechanics in a more streamlined fashion would have been much better. Thank you for playing.!