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A member registered 80 days ago · View creator page →

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Cute game, will say you should add prompts for the ordering of clothing so reread the info, and all minigames should have a leave option to instead do a different one, for the clothes organization could be better,,, like i picked one by accident near the end and had to redo everything... and you could make it so it has 2 ways to complete light to dark/ dark to light, for the book ordering you could add it so the other mouse button brings the book to the front 

Really solid game!, my only complaint is that rolling doesn't give you more iframes (does it even give any?), and that you shouldn't take damage when touching a enemy in the back 

And bellow the console sometimes the spike and knife end up in the same path and so you have to take 1 damage to kill both

rolling should also kill the knife ones from the back atleast 

Cute game but having jump not space was hard, and during the glitch battle you should add more iframes because after hit or death its easy to get hit again.... when you reach a checkpoint the game should mention it, if you make movemets WASD you could make it so player can shoot with mouse button and aim with it (for full control of "gun") or make it when holding C you can use mouse 

neet idea that could be expanded

I like the background effect, for the game screen size you should fix that... and honestly i couldn't even beat the start like the jumping was weird since no sky jumping 

Interesting game, was a bit of weirdness with movement and tutorial (the layering)

Seems that my game did crash when human killed a human

Liked the music and art

I would recommend adding pictures to the game listing 

Walking music should be toned down a bit or slowed so it can match the player walking

Maybe make a template for future projects that include prebuilt settings like a title, end screen, etc. (like why make it from scratch every time?)

Ok controls need to be flipped unless that was intentional

In the settings you could also add wasd 

The listing should have a photo atleast 

yea you could in the download description page add a link to the missing file so people can still play it (or make a separate store page that's link view only temporarily )

Will the jam approve of it? idk probably not, but doesn't hurt to ask them if you want to be sure

Cute game, liked the concept

music was cute but repetitive

wished i could have played the game on fullscreen (its a setting on itch.io) 

you could in the future implement a level select screen

(1 edit)

For the upload of a exe you gotta wait until the jam voting period ends, for the  page settings under edit project go to embed options and change to fullscreen (this gives the listing page a play game button and after clicked it changes to fullscreen)

Minor edit: on android setting this feature turns it fullscreen, on web it takes the full screen except it will still show the top part of the browser (aka the tabs,searchbar,favorites) but a simple f11 makes it fullscreen

If you still prefer not fullscreen by default then consider setting the embeded in page dimensions Viewport dimensions to something smaller

Heres what one of my games has as default (Width 640 px × Height 360 px ) but that doesn't solve the problem for smaller devices tbh, so player would need to then click the fullscreen button in the corner for it to fit better

Funny looking but the ui could use some work (aka the changing of locations) and some of the interactions confused me does to lack of feedback (like the fries no idea if there out, the burger i felt i couldn't leave )

also change the window settings because i felt it should autofit to the screen of the person (it was a bit bigger that my screen so had to hide taskbar) 

Sadly this game is to laggy for a browser game, maybe a exe option would be Better? (you can have browser and exe download)

For the itch.io page you should change the view settings so the game starts fullscreen once you click the play, because it messes with the listing page

Art Style similar to baba is cute, like the music and the puzzle aspect 

For the web version i did encounter a problem were clicking the Fullscreen (when game loading) caused an effort which itch but a reload fixed it (couldn't replicate it )

Like the game, did find the randomness of the keyboard making me question if i know were the keys are XD (interesting how some require 1-5 random keys, you could have made it so the player had to type a set word, like order, fix, out, etc)

liked the music and art style

The machines should have a icon to symbolize that there broken as well

And you could just skip the player interact with machine and just have it if player near rapair

Yea was going to have a how to play but scrapped it last minute due to time (added it to the games description on itch for now)

Deliveries are Randomized so its luck based 

The map in the corner is a approximate to were the Npc are at (wanted a minimap but went with a basic were they at, might just put a copy of the tilemap shrink it and put it in the corner if i update the game)

For the theme its city broken + delivery 

Liked the music

surprisingly it ran on my computer

will say the Arrow to were to go could be lower since its so high up its hard so know were your going 

ok so with a lot of guessing and pain managed to move past the pink cube and did reach the spring 

will say the robot by default i feel should be able to at least jump 1 block without a running start 

upgrade system is neet on the fact you select what button you want, though it should tutorial to drag the item to the desired slot 

interesting that you did 3d, sadly to laggy for me (laptop cant handle lol)

did find the shooting weird

found it a bit to hard, music is need and i like the player sprite, did find it was difficult to increase the cannon

i think the start is bugged 

liked the music and style

cute style

game did feel a bit laggy and you can get soft locked with the boxes... should probably have checkpoints and respawn option 

Funny take on the theme

no idea if its the engine the template but d like the fact you can safe part of the game

did like the music

the background for the dialog could have been different 

im guessing art was done that way on purpuse 

interesting take and i do like the music, obviously the web version does crash but and one  does have to zoom out a lot so the game fits perfectly 

Interesting take on the theme

idk if teres a way to rearrange buildings 

well the scale dot keeps moving for a bit after one finishes holding so it becomes odd cuz it doesn't stay were one wants

Took me a bit to realize that space is used to continue dialog

Idk if its me or the game but it felt laggy moving 

Some basic prompts for answering and open door could be good, and to have the controls preincluded in the  game

i did like the art style

when chatting with a npc clicking mouse to skip would also be helpful

also its not super obvious that talking to ppl is only done in the lights zones (could have made the zones a bit bigger or placed them under the npc

camera around the bridge was a bit weird

one should be able to close the diles with esc

taking a photo is a bit weird

music was laggy (probably my device)

and didn't beat the level but while interesting no idea how it fits to the theme

Yea the dungeon was supposed to explore to find multiple keys and open different doors to reach the boss or find multiple keys to open multiple doors, but didn't manage to make it fully work so it became more of a try to find the key.

For the battle i think the main fix i could do is either try to see how to add more time so the action buttons don't apear to fast or add a animation so they slide down after a while when dialog is gone

For the run button, i did want it to if flee you would have teleported outside but didn't have time XD (had to scrap other enemy battles)

I did not consider that the door would permalock if flee and key grabbed tho

For movement i did follow a basic tutorial, and honestly would have liked to add more movement other than basic wasd

For the crash for space i didnt crash in my testing but for mouse its not a crash but i think an oversite of the pause screen, cuz its always there but hidden (i had someone play it and that happened and i didnt put 2:2 together)

yea not having enough time is the pain XD or having lost time due to scrapped stuff, performance, etc.

Art style is cute

Controls are a bit weird....

Should have just had w for climbing not just space and then immediately move AD  for a platform

The ESC menu the go home menu should be a different icon. 

For the rope you should have included the fact you need to hold the mouse while in the air (did find something funny that when you reach the 3/4 rope if you swing to fast you can clip into the left wall, put spam clicking the mouse gets you free XD)

Music didn't play for me 

If you end up having no momentum you have to click the mouse to go down again and its difficult to switch from one rope to another (should have have it so if nearby another rope pressing E just switches)

(1 edit)

Odd choice to not make it so game could be full screen

Using the arrows for changing the size of the level was interesting  but in some sizes the tiles don't spawn, there either black or just not there (collision is still there) 

Art  style is cute 

I feel you should have had somewhere (either the settings or the ui) the level number

Odd that not all levels use <> scale and some only use ^v  

And obviously the only sound was on death