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A jam submission

Laser RoomView game page

Rooms & cubes with laser. No more.
Submitted by Klubini — 2 hours, 1 minute before the deadline
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Laser Room's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#42772.7403.091
Style#48782.4172.727
Overall#50532.3912.697
Enjoyment#56332.0152.273

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Resizing objects

Development Time

96 hours

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Comments

I couldn't look around with my mouse as soon as the game started. Might be some bug.

Submitted

Cool idea! I had fun with it. I got stuck on a room where you had to somehow roll a ball into a hole (not the 2D one with cubes). Wasn't sure how to pass through that one.

Submitted

Nice game I enjoyed solving the puzzles but game is little bit glitchy mainly block grabbing mechanic. One time blocks were stuck in me when I grubbed them and after game restart  they were like 5 meters away from me.

Submitted(+1)

Nice idea, and puzzles are actually well designed! Obviously there's a lot to explore and develop upon. 

In a game like that it's absolutely neccessary to limit what player can do so they doesn't fail themselves. In a scope of a game jam, I would recommend making 2-3 rooms with well-tested physics over 10 rooms that breaks anyway. And of course once you tested, if there's still time, you can add more levels!

Jump height and run speed felt unnecessary high for a puzzle game. But overall, I enjoyed solving puzzles. 

I wish you good luck in your future works!

Submitted(+1)

I really like the concept! In the maze room a managed to soft-lock myself by expanding the cube to the point it phased through a wall, then on my next attempt I accidentally made it so small it went to the quantum realm. I think with a big more polish and constraints on the cubes and this will be a really solid puzzle game.

Submitted(+1)

Very interesting idea but the implementation is flawed. Sometimes mouse controls don't work and items disappear when picked up. Unfortunately, I couldn't finish the game. I hope I will enjoy this after some post-jam patches.

Submitted(+1)

Nice concept but the execution is rough. The mouse sensitivity slider  is a nice touch but it starts at zero :/ 

could not get past the second room and I have no idea what to with the cube. Plus its frustrating to have so many objects in the room that I cannot interract with. half the fun of a game like this is to make a mess.

Developer

We value your opinion and thank you for your feedback. We will definitely take everything into account!

Submitted(+1)

I can see what you were going for, just a few more hours of polish for sound and physics bugs and youd be golden. First major bug is that the mouse sensitivity was 0, so I almost quit when I couldnt look around. Another thing is I would have enjoyed a better instructions on how to scale stuff.

Submitted

I can see what you were going for, just a few more hours of polish for sound and physics bugs and youd be golden. First major bug is that the mouse sensitivity was 0, so I almost quit when I couldnt look around. Another thing is I would have enjoyed a better instructions on how to scale stuff.