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A jam submission

Dragon ScalesView game page

Harvest, Craft, and sell to customers to satisfy the dragons' evergrowing hunger for gold.
Submitted by Knifepoint Games, Dillyo (@dillyo09), GradyTheDev, Trashcan Studios, Dr Codex, BRUNOTEMC, boombycilla — 10 hours, 51 minutes before the deadline
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Dragon Scales's itch.io page

Results

CriteriaRankScore*Raw Score
Style#4634.1824.182
Overall#6603.8053.805
Enjoyment#8183.6313.631
Creativity#14623.6023.602

Ranked from 176 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You are scaling a business by selling goods made from harvesting dragon scales

Development Time

96 hours

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Comments

Viewing comments 131 to 121 of 131 · Next page · Last page
Submitted(+1)

Very fun ! I like the flow of it all, it felt cozy. I could play this kind of game for a really long time ♫

Submitted (1 edit) (+1)

Thanks for submitting your game to the stream! If you wanted to look at it again in the future heres the vod timestamped to your game

Submitted(+1)

I enjoyed the art a whole lot! The sfx used were also really well selected and heightened the experience. As other's have mentioned, it wasn't very clear that the cards drawn on the dawn of each day are permanent. "Daily bonus card" led me to believe that the effect expires after each day.

Submitted(+1)

got scales 10/10

Submitted(+1)

Really good puzzle/money management game, with a really good twist! The dragon scales give a lot of fantasy opportunity, and make it stand out a lot!

Submitted(+1)

This was a really nicely polished game! I'm not sure if I just didn't read the instructions carefully enough, but it took me a while to realize that I get to keep the card effects every day. Also, those weird townsfolk kept wanting nothing but elixirs, which was rather annoying, as I kept having to go harvest water constantly and ended up with just way too many water dragon scales, haha! One small nitpick: there are two items named Lapiz Elixir, one of which was the blue amulet, which I assume was not intentional. I also wish the tutorial quests told you to look in the shop first before telling you to craft any item, because I ended up crafting something that was useless for many rounds. But those are two very small complaints, as overall the game was very fun and well-made! Love the art and the music as well, the dragons convey so much personality with just their one pose.

Submitted(+1)

Had some trouble understanding what AP meant I why I can't craft anything hahaha. Overall, a great experience!

(+1)

Very well done! Even though in games like these ther is always a clear best strategie - get the most resouces possible and sell the most expensive stuff - but the art and feel was just so well done.

I just can across one little bug - if I wanted to craft multiple times the same thing like 2 red hammers I had to quit out of the forge after the first hammer and re enter to craft the second because it would not accept the second hammer otherwise.

But that is a minor issue well done everyone!

Submitted(+1)

The Built to Scale theme is played out stylishly and creatively

(+1)

This game is undoubtedly the one of the most polished games in the jam entries. The artwork, animations and the concept of the game are all brilliant.

I wish you best of luck for the next round.

Also, I invite you to play and rate my game as well, it will make up my day :) :)

Submitted(+1)

I liked the card system. Also the art is awesome!

Viewing comments 131 to 121 of 131 · Next page · Last page