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Projectiler's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2018 | 3.163 | 3.417 |
Overall | #4160 | 2.675 | 2.889 |
Style | #4517 | 2.546 | 2.750 |
Creativity | #5528 | 2.315 | 2.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
As you progress the game, both you the player and the enemies increase in size, thus scaling endlessly as rounds proceed.
Development Time
96 hours
(Optional) Please credit all assets you've used
"Spacial Harvest" by Kevin MacLeod
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Comments
Hey, cool game !
Can't go wrong with an upgrade based game, can you? Always just works. The bullet drops are a nice addition, though it's not clear what some of the keywords actually do. And once I figured out that I need to rescale the damn pop-out window for the shop to make any sense, things became a lot more clear. That's my bad for not reading the description, though :P
Fun game, my only complaint is that the ramming enemies are really hard to kill compared to everything else and they deal so much damage if you don't.
fun little game with quite a good upgrade system, liked the bullet drops too
i like the sprites of the enemies