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jakf17

57
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1
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A member registered 85 days ago · View creator page →

Creator of

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Thanks! I'm glad you enjoyed!

Thank you! I'm glad you liked it!

Thanks! If I had more time the visuals would definitely be better.

Thank you! I'm glad you liked it!

Thanks for playing my game, I'm glad you liked it!

Thank you! I'm glad you enjoyed!

Nice game! I think this game would be a lot better though if the character moved faster.

Fun game! A couple of things that you should keep in mind for the future are that the instructions say e to move right instead of d, also I wouldn't recommend having softlocks designed into your game. The last thing is that I found a glitch with the coyote time, if you jump and then immediately jump again, the game thinks you jumped twice, and you get a super jump, you can skip huge chunks of the game with this bigger jump, I managed to speed run the game in about 40 seconds this way. Do you think you could try my game out?

Fun game! The art is good too. A couple things you should keep in mind for the future are that pears lag the game a ton when they interact with anything, you might also want to have a meter that shows how much the ship can carry. Do you think you could try my game out?

Thank you! The game is a little harder then I would've liked...

Fun game! A few glitches I ran into are clipping through the floor when small and going fast, and the placement of one of the checkpoints let me skip an obstacle involving breaking a floor. Do you think you could try my game out?

Thanks! I'm glad you enjoyed!

Math nerds unite! I loved this game, got three stars on all levels. The puzzles were all a good difficulty (although the last one was a bit too easy) and were fun. I would love to see levels with complex numbers.

While most places you look will say otherwise, 0/0 is absolute infinity, people just say it's undefined since it's to complex for elementary school and has like 0 applications. There are a couple patterns that help conclude this, such as when you plot x/1 on a graph you get a diagonal line, then when you plot x/.5 you get another diagonal line, but it's closer to vertical, the smaller the number your dividing by, the closer you get to a vertical line, so 0/0 would be a vertical line. Another pattern that shows this is the graph 1/x, where the lines approach 0, but never get there, just getting closer and closer, because if x=0 then you would get 0/0, but if these lines would eventually hit 0, it would just take the graph past infinity, to absolute infinity.

Thanks for playing my game, I'll try to make it easier when I come back to this.

The levels that are close to vertical lines also make you lose even if your really close.

Also, anything divided by 0 should be a vertical line as it equals absolute infinity, which would be a straight vertical line on a graph.

I absolutely LOVED this idea. My only complaint is that it's really easy to be put in an impossible level, especially the first level.

Nice game, a couple recommendations I have are to make the character jump higher and to add a little coyote time (being able to jump for a couple frames after leaving the ground). Do you think you could try my game out?

Nice game, you really nailed the aesthetics. I was a bit disappointed when I found out how simple the puzzles were though. It was also a bit confusing to figure out how to enter the domes, you might want to put the instructions in game instead of just in the description, as I've found this makes it easier for the player to figure out what to do. Do you think you could try my game out?

Thanks for playing, I'll have to figure out how to make it not feel that way.

Thanks for playing, I'll keep this in mind and try to make it easier.

Thanks for playing, when I pick this idea back up I'm definitely adding more polish.

Thank you for playing! I'm glad you liked it!

I like hard games, but I think the problem with level two is there wasn't enough build up in difficulty in level 1, a lot of people will get frustrated and quit.

Thank you! I'm glad you enjoyed. Sorry about the green flag, it's built into the game engine I used.

Fun game, level 2 is way to hard, and the camera isn't great, but other then those two things this is an amazing game! Do you think you could try out my game?

Nice game! Couple recommendations I have are to decrease the player speed a little bit and to add coyote time (being able to jump for a couple of frames after leaving the ground). Do you think you could try my game out?

Fun game, I would suggest making you start out big and shrink when you get hit, the way it is now gives it a bad feedback loop.

Cool game, everything about it, the camera, the small rooms, the music, points towards the theme of the game really well. It is a little confusing at first, so I would recommend phrasing the locked doors as walls instead, since you can't get through them. You might also want to put the instructions in game. Do you think you could try my game out?

Thanks for playing my game, it's hard for me to judge the difficulty of my game on my own, and I didn't have enough time to do as much playtesting as I wanted to, so it is harder then intended.

Thank you!

Nice game! A couple suggestions to make it better are to make you fall a little bit slower, and to add more player leniency via coyote time (being able to jump for a couple frames after leaving the ground), making the spike hitboxes slightly smaller then they appear, and making the goo hitboxes slightly bigger then they appear. I also suggest making the character look a little different the the goo pickups.

Nice game! Love the art. Some feedback for you is that it's pretty easy to softlock your self with the boxes before you can shrink them by moving them against the wall, and that the player and the boxes move to fast. You may also want to consider adding in coyote time for the character (being able to jump for a couple frames after leaving the ground). Do you think you could try my game out?

Nice game! I love the natural change in difficulty that increased size gives you, maybe make the slime a little faster when he's big to make it possible to hold onto the large size. Do you think you could try my game out?

Nice game! Although it was a bit easy I liked it, you can cheese it a bit though by skipping over a food and then coming back to it. Do you think you could try my game out?

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Nice game considering the limited time you had, although the collision is pretty janky and it's easy to clip through the floor. Do you think you could try my game out?

Ah yes, just as I remember it from the LOTR: 'You cannot pass,’ he said. The orcs stood still, and a dead silence fell. ‘I am a servant of the Secret Fryer, wielder of the onion rings of Anor. You cannot pass. The dark fries will not avail you, flame of Udûn. Go back to the oils! You cannot pass.’ The Balrog made no answer.

Loved the game, the art is amazing. My only feedback is to make it easier to use the banana, maybe make it so you don't have to click and it's always the right size, there's currently a lot of trial and error just to get the banana where you want it.

Nice game! A couple suggestions are to decrease the movement speed of the player and to add coyote time (being able to jump for a couple more frames after leaving the ground).