Thanks! I'm glad you enjoyed!
jakf17
Creator of
Recent community posts
Fun game! A couple of things that you should keep in mind for the future are that the instructions say e to move right instead of d, also I wouldn't recommend having softlocks designed into your game. The last thing is that I found a glitch with the coyote time, if you jump and then immediately jump again, the game thinks you jumped twice, and you get a super jump, you can skip huge chunks of the game with this bigger jump, I managed to speed run the game in about 40 seconds this way. Do you think you could try my game out?
While most places you look will say otherwise, 0/0 is absolute infinity, people just say it's undefined since it's to complex for elementary school and has like 0 applications. There are a couple patterns that help conclude this, such as when you plot x/1 on a graph you get a diagonal line, then when you plot x/.5 you get another diagonal line, but it's closer to vertical, the smaller the number your dividing by, the closer you get to a vertical line, so 0/0 would be a vertical line. Another pattern that shows this is the graph 1/x, where the lines approach 0, but never get there, just getting closer and closer, because if x=0 then you would get 0/0, but if these lines would eventually hit 0, it would just take the graph past infinity, to absolute infinity.
Nice game, you really nailed the aesthetics. I was a bit disappointed when I found out how simple the puzzles were though. It was also a bit confusing to figure out how to enter the domes, you might want to put the instructions in game instead of just in the description, as I've found this makes it easier for the player to figure out what to do. Do you think you could try my game out?
Cool game, everything about it, the camera, the small rooms, the music, points towards the theme of the game really well. It is a little confusing at first, so I would recommend phrasing the locked doors as walls instead, since you can't get through them. You might also want to put the instructions in game. Do you think you could try my game out?
Nice game! A couple suggestions to make it better are to make you fall a little bit slower, and to add more player leniency via coyote time (being able to jump for a couple frames after leaving the ground), making the spike hitboxes slightly smaller then they appear, and making the goo hitboxes slightly bigger then they appear. I also suggest making the character look a little different the the goo pickups.
Nice game! Love the art. Some feedback for you is that it's pretty easy to softlock your self with the boxes before you can shrink them by moving them against the wall, and that the player and the boxes move to fast. You may also want to consider adding in coyote time for the character (being able to jump for a couple frames after leaving the ground). Do you think you could try my game out?
Ah yes, just as I remember it from the LOTR: 'You cannot pass,’ he said. The orcs stood still, and a dead silence fell. ‘I am a servant of the Secret Fryer, wielder of the onion rings of Anor. You cannot pass. The dark fries will not avail you, flame of Udûn. Go back to the oils! You cannot pass.’ The Balrog made no answer.