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A jam submission

The Scaling TowerView game page

A combat platformer where parts of the world change size based on where your mouse is.
Submitted by jakf17 — 17 hours, 42 minutes before the deadline
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The Scaling Tower's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#7903.8623.862
Enjoyment#19073.2073.207
Overall#28233.0803.080
Style#55652.1722.172

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Many parts of the world scale in size based on the distance from your mouse or character.

Development Time

96 hours

(Optional) Please credit all assets you've used
The music is the Moonlight Sonata by Beethoven. Everything else was me.

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Comments

Viewing comments 23 to 4 of 23 · Next page · Last page
Submitted

oh yeah give it to me baby 10/10

Developer

Thanks! I'm glad you enjoyed!

Submitted

This is really cool! I love how the many mechanics from different kind of games mix here :D

Developer

Thank you! I'm glad you liked it!

Submitted

Awesome mechanics and level design that mix platformer with shooter. Have never played a platformer with boss fight. Better to have more polished visual style.

Developer

Thanks! If I had more time the visuals would definitely be better.

Submitted

Really creative game, and there are some pretty smart level design.

Developer

Thank you! I'm glad you liked it!

Submitted

Amazing game, love the use of mouse location to scale objects

Developer

Thanks for playing my game, I'm glad you liked it!

Submitted

Very creative! I've not seen another puzzle platformer that uses the mouse location to control elements. Very clever! The puzzles were very satisfying. Nice job!

Developer

Thank you! I'm glad you enjoyed!

Submitted

Cool game and concept overall! Really hard at the later levels

Developer

Thank you! The game is a little harder then I would've liked...

Submitted

This is a super unique puzzle game! GOOD GAME!

Developer(+1)

Thanks! I'm glad you enjoyed!

Submitted

Great game design, the only thing is that this game was so difficult, I could finally defeat the second boss after my 100th attempt probably

Developer

Thanks for playing my game, I'll try to make it easier when I come back to this.

Submitted

Cool game, the later levels (those after the second boss) are too difficult for me though. At times it feels like a rage game.

Developer

Thanks for playing, I'll have to figure out how to make it not feel that way.

Submitted

Great game, but it was hard to have your mouse at exactly the right place for the platforms to disappeare.

Developer

Thanks for playing, I'll keep this in mind and try to make it easier.

Submitted

Really good idea but control is hard. For sure, with more polish, it will be a wonderful game. great job.

Developer

Thanks for playing, when I pick this idea back up I'm definitely adding more polish.

Submitted

This was one of the most enjoyable games that I have played in this entire jam so far. The concept is so simple but a ton of fun and pretty refreshing for platformer gameplay. With a bit more polish I would pay 5 quid for this game. I was a little disappointed when I got curious what the green flag did when I was already like 10 stages in, it reset me to level one. But I enjoyed this so much I replayed the levels. Thanks for commenting on my game and bringing me here :) 

Developer

Thank you! I'm glad you enjoyed. Sorry about the green flag, it's built into the game engine I used.

Submitted

Super cool concept for a puzzle game, loved how you played with your mechanic (orange borders and red filled boxes). With a little more polish it could develop into a pretty good game. Great entry!

Developer

Thank you for playing! I'm glad you liked it!

Submitted

I really liked the concept of the game, scaling objects based on the position of the mouse is pretty cool! I think it's maybe a bit too difficult, but I still had fun. Great job!

Developer

Thanks for playing my game, it's hard for me to judge the difficulty of my game on my own, and I didn't have enough time to do as much playtesting as I wanted to, so it is harder then intended.

Submitted

The gameplay really surprised me. I thought it was going to be quite simple at first, but each level introduced a new way to use the same mechanics and it taught it all in a natural way. Great design, nice work!

Developer(+1)

Thank you!

Submitted (1 edit)

I've been playing around a bunch of games, and this was, without a doubt, by far the hardest game I've found yet this jam. The levels with the two pipes, where you have to wait for the yellow block to descend... I finally got past the first one and reached the second boss, but I've now been stuck for like 15 minutes on the level shortly after where you have to keep your mouse in the bottom left corner for the two-pipes room. 

The mechanics are honestly super clever - that's most of what kept me going this long. But idk... I need to take a break for now, I'll leave it open in a tab and maybe come back to it, cause that dragon boss in the pictures looks sick and I wanna beat it lol

Anyway, solid jam entry! Especially loved the bossfights (so far), those have been super fun challenges! Feels like a classic internet flash rage game, which I grew up playing tons of. Solid work, and wild that this is all working in Scratch!

Developer

Thanks for playing my game despite the difficulty. I'm glad you've enjoyed my game. :)

Submitted

Really nice concept and good execution, kept pressing space bar instead of up on instinct but once I got over that it was fun to play :)

Developer

Thanks for playing, I also hit space bar instead of up a couple times. :)

Easily one of the best mechanics in theme I've seen  so far! With a bit more polish this could be a game I would pay actual money for :)

Developer

Thanks! If I pick this concept back up I'll definitely add more polish.

I love the mechanics but the game feel needs more polishing.

Developer

I agree, I don't have that much experience with polishing, and decided to put it on the back burner and then ran out of time. If I pick this concept back up I'll definitely give it more polish.

Viewing comments 23 to 4 of 23 · Next page · Last page