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A jam submission

Let's go scailingView game page

Submitted by IMaser — 4 hours, 25 minutes before the deadline
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Let's go scailing's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#59221.9261.926
Creativity#59722.1482.148
Overall#64191.8641.864
Style#69591.5191.519

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game is about a Character riding a Dragon training for scaling up a mountaint.

Development Time

96 hours

(Optional) Please credit all assets you've used
see description for full credits

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Comments

Submitted(+1)

A good foundation for sure, I really like the diverging routes of the level, it felt satisfying finding shortcuts, and the upgrades are really neat, though the wallrunning kind of felt more difficult than just platforming my way up, maybe a skill issue. I like the feeling of momentum the movement has, feels like the kind of game people would speedrun, like lovely planet or neon white.

(+1)

think a huge benefit would be a background with even the most basic of placeholder textures, so that you can tell your position/movement even when not looking at the level pieces. be interested to know if/ how far you made it with each upgrade? could be good to leave the upgrades as pick up items in game rather than through a shop

Submitted(+1)

Wow! Well done, had trouble with the movement though. Lots of potential. Great work. Would love a review on our game as well~

Submitted

Yay another 3d browser game!
I had fun, and was a little embarrassingly bad at getting to that third platform. I think partially because I wasnt so used to how sensitive the controls are, but also I think maybe a higher FOV could help let players know when they're actually above/landing on something.
Good work though!

Submitted

As said movement isnt anything special, I also thing graphics could use some work, but music was quite going. :) 

Submitted(+1)

Whilst entertaining, the slippery controls soon became difficult to enjoy. Some fine tuning of the movement would make this more enjoyable.

Submitted

I'm sorry, to say, the frictionless movement can work in some games, but not this game, it was too slippery. it was hard to get anywhere, and it was hard to tell where i was even going.

Submitted

I had some problems with camera movement, you can improve that. After all it seems a funny game buy you need to improve it. Good job and good luck for your updates!