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A jam submission

Scalar ShamanView game page

Make your ancestors proud by scaling runestones to best their trials.
Submitted by Nebulaoblivion — 1 day, 12 hours before the deadline
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Scalar Shaman's itch.io page

Results

CriteriaRankScore*Raw Score
Style#9913.8753.875
Overall#18253.3753.375
Creativity#25163.2813.281
Enjoyment#26372.9692.969

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Use magic to scale runestones to solve puzzles

Development Time

96 hours

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Comments

Viewing comments 22 to 3 of 22 · Next page · Last page
Submitted(+1)

The game could do wih some polishing but it felt nice enough! The character reminded me of skyrim

Submitted(+1)

Really creative! The movement feels a bit slippery, but I feel like that can be adjusted later, post-jam. I really like spatial puzzle games like this (e.g. Portal), so I think this deserves a high Creativity rating - good stuff! 💖

Submitted(+1)

Really love the way that you thought about the game theme! Love the idea, do think the controls (i think with carrying needing to be held while moving and jumping) is bit annoying

Submitted(+1)

Great puzzle game! +1 to previous feedbacks about the controls being difficult to manage. 

Submitted(+1)

I like the idea of the game but the controls are a bit annoying for this type of game... One big issue is not being able to  move forward while jumping. 

Developer(+1)

Definitely something for me to fix, thanks for the feedback!

Submitted(+1)

Coooooool Graphics. But exploitable mechanics.

Developer(+1)

Exploits are fun!

Submitted(+1)

Great concept and settings! I only wish the controls were not as floaty. It almost feels like most of the puzzles are not just about figuring out the solution, but are also about fighting the controls and janky physics to execute on it.

Developer

Thanks for playing, I appreciate the feedback!

Submitted

Cool game. Impressive art for 96 hours.

The only complaint is the object holding mechanic. So it's really painful. And it is because I have to keep holding the button AND looking at the thing. What you should have done is lock the holding state and make the button toggle. This way you can't accidentally release an object.

I got softlocked in one area because I lost the sphere due to how holding mechanic works.

Submitted(+1)

Thanks for submitting this to the stream! The main mechanic is pretty cool I like how you can shrink the blocks down enough to carry them around. The environment is also really good. The grass looks great and the yellows of the ruins contrast nicely with the blues of the runes. It's super impressive that you did this as a solo developer. I just wish the browser build was more stable on my computer so I could enjoy it fully.

Good job!

Developer(+1)

Thank you! And sorry about the performance on your computer, it was really helpful to actually see how it runs on someone elses computer. Usually I make my webGL textures much much smaller for performance, but this time I left them a bit larger and, rather foolishly, thought, “oh I still have good performance in the web build, it must be fine” But, now I know!

Submitted(+1)

4 days for this? Dude, are you okay? Have you slept yet? xD This is just fucking mint! instead of just rating and comment Imma follow, I need to see this game fully completed! Favourite game so far!

Developer

Thank you so much! Trying to catch up a little on the sleep still haha

Submitted(+1)

I love the style of this game, it's really well made! The only thing I think could've used a bit of work was the SFX and the lack of music. As it stands it was mostly a sort of gentle breeze broken up by the scaling of stones or the super loud bells. Gameplay was great though, really enjoyed it!

Developer

Thank you! I didn’t realize just how crazy loud those bells were till I saw the game on stream haha, I guess thats a lesson to me to make sure I turn my volume up to more common levels while testing things

Submitted(+1)

I really liked this!! It was a little clunky here and there but the atmosphere was great!!

Developer

thank you!

Submitted

I enjoyed it. The scaling sfx was cool. Like the concept of scaling those stones for triggering certain path to unlock and also stacking up those stones to climb higher. Nice game, well done!

Developer

thank you!

Submitted(+1)

Nice! Definetly would give it a try in VR :)

Developer

Thank you! I’d love to try out some VR development eventually, but I gotta save up for both a headset, and new GPU.

Submitted(+1)

Really solid 3D game especially considered the time frame, great job! Challenging at times but that's not a bad thing, lots of cool stuff here.

Developer

Thank you very much!

Submitted(+1)

I've completed the trials! Really fun game.

Developer(+1)

thank you!

Submitted(+1)

Fun puzzler on the theme! Some climbs were a challenge with the character being a bit slippery

Developer

Thanks for playing Bubbs32!

Submitted(+1)

The jump definitely took a second to get the hang of, but the scaling mechanic is really good, and I like that you limited it to only the elements with runes. During the bit at the beginning where you cross the bridge, I fell off, and I really wanted there to be a way to get out that involved using the scaling power, maybe by extruding some blocks from a wall to make a staircase or something?

Developer

To the right of the bridge facing the temple, there's some blocks and little platforms you can scale up to get back up where you came from. I probably should have put an arrow to them, or added some on the left too.

Thank you for playing and giving feedback!

Submitted(+1)

super nice visuals and great sfx (love the coffee cup sliding one). would have liked more control in the air and some music, but you do what you can for a game jam ¯\_(ツ)_/¯

Developer

Thanks Hobbes! it looks like some air control is the major thing to add.

Viewing comments 22 to 3 of 22 · Next page · Last page