The game could do wih some polishing but it felt nice enough! The character reminded me of skyrim
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Scalar Shaman's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #991 | 3.875 | 3.875 |
Overall | #1825 | 3.375 | 3.375 |
Creativity | #2516 | 3.281 | 3.281 |
Enjoyment | #2637 | 2.969 | 2.969 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Use magic to scale runestones to solve puzzles
Development Time
Comments
Really creative! The movement feels a bit slippery, but I feel like that can be adjusted later, post-jam. I really like spatial puzzle games like this (e.g. Portal), so I think this deserves a high Creativity rating - good stuff! 💖
Really love the way that you thought about the game theme! Love the idea, do think the controls (i think with carrying needing to be held while moving and jumping) is bit annoying
Great puzzle game! +1 to previous feedbacks about the controls being difficult to manage.
I like the idea of the game but the controls are a bit annoying for this type of game... One big issue is not being able to move forward while jumping.
Great concept and settings! I only wish the controls were not as floaty. It almost feels like most of the puzzles are not just about figuring out the solution, but are also about fighting the controls and janky physics to execute on it.
Cool game. Impressive art for 96 hours.
The only complaint is the object holding mechanic. So it's really painful. And it is because I have to keep holding the button AND looking at the thing. What you should have done is lock the holding state and make the button toggle. This way you can't accidentally release an object.
I got softlocked in one area because I lost the sphere due to how holding mechanic works.
Thanks for submitting this to the stream! The main mechanic is pretty cool I like how you can shrink the blocks down enough to carry them around. The environment is also really good. The grass looks great and the yellows of the ruins contrast nicely with the blues of the runes. It's super impressive that you did this as a solo developer. I just wish the browser build was more stable on my computer so I could enjoy it fully.
Good job!
Thank you! And sorry about the performance on your computer, it was really helpful to actually see how it runs on someone elses computer. Usually I make my webGL textures much much smaller for performance, but this time I left them a bit larger and, rather foolishly, thought, “oh I still have good performance in the web build, it must be fine” But, now I know!
4 days for this? Dude, are you okay? Have you slept yet? xD This is just fucking mint! instead of just rating and comment Imma follow, I need to see this game fully completed! Favourite game so far!
I love the style of this game, it's really well made! The only thing I think could've used a bit of work was the SFX and the lack of music. As it stands it was mostly a sort of gentle breeze broken up by the scaling of stones or the super loud bells. Gameplay was great though, really enjoyed it!
I really liked this!! It was a little clunky here and there but the atmosphere was great!!
I enjoyed it. The scaling sfx was cool. Like the concept of scaling those stones for triggering certain path to unlock and also stacking up those stones to climb higher. Nice game, well done!
Really solid 3D game especially considered the time frame, great job! Challenging at times but that's not a bad thing, lots of cool stuff here.
Fun puzzler on the theme! Some climbs were a challenge with the character being a bit slippery
The jump definitely took a second to get the hang of, but the scaling mechanic is really good, and I like that you limited it to only the elements with runes. During the bit at the beginning where you cross the bridge, I fell off, and I really wanted there to be a way to get out that involved using the scaling power, maybe by extruding some blocks from a wall to make a staircase or something?
super nice visuals and great sfx (love the coffee cup sliding one). would have liked more control in the air and some music, but you do what you can for a game jam ¯\_(ツ)_/¯
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