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The Scale of a Life's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #941 | 3.900 | 3.900 |
Overall | #1451 | 3.508 | 3.508 |
Creativity | #1464 | 3.600 | 3.600 |
Enjoyment | #2464 | 3.025 | 3.025 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is set in a terrarium where you, are represented by a large hand which contrasts with a very small critter in your care. We use scale within the environment art, applying a tilt shift effect for emphasis. The story also explores relationship building and the scale of time.
Development Time
96 hours
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Comments
I liked the game art, 2d mixed with 3d, the whole game felt realy polished. But the ending was realy sad :(
So cute and wholesome, but the ending is so sad :(. I think the controls could be better, it felt laggy, but the mix of 3d and 2d looks really cool!
Thanks for playing! The cute definitely contrasts the sadness and horror (if you discovered those elements)
With the input delay we were aiming to convey that sense of scale. Like you the player are so massive when compared to the critter and your brain moves faster than your body; it's like trying to catch a mouse.
Really pleased your enjoyed the experience!
Okay, that was a traumatic experience, but I loved it! :D
The game started with such a calm atmosphere as I tried my best to build a house with that floating hand. It would go out off-screen, and I'd have to get it back, but I finally thought I was done. I picked up the hammer to finish the job, carefully dragging it across the screen, focused and determined. I was nearly there when BAM! My pet ended up as just a pile of blood! That was so unexpected :DD
The ending was sad but very well fitted for the game idea. Overall, I loved the idea and the implementation. The fact that you can accidentally kill your pet really made the game more unique. The art was really cute, too. My only feedback is about the hand movement. Less floating would have made the experience more enjoyable, or even just having the hand stay right on the mouse pointer (without any acceleration) would help a lot.
Thanks for playing!
I'll let you in on a little secret, there is more than one way to accidentally kill your pet ;)
Did you find all three?
grate graphics but didn't enjoy that too much, rate idea mby try and fix the bugs continue working on it and it'll be perfect
the pet isn't recognizing the house is build otherwise its a pretty awesome game
happen to me to
Hiii, did you hammer in the dowels to complete the build?
The dowels will disappear and you gain an achievement once you have completed this step.
yes i did
I named my boi mlem, I love him, I'm so sad I have to leave him ; ;
Awww, what a cute name!
"Don't cry because it's over, smile because it happened"
pretty cool game!
Controlling the hand was a little difficult at times, but I loved the style!
Thanks for playing!
Mixing 2D and 3D has its challenges for sure