Big flash game energy. Great effort for 48hrs!
vanzag
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Love the art! The thumbnail and game's home screen are delightfully refined.
Gameplay is good though I found the difficulty a little inconsistent with the block spawn, meaning some games I'd smash it cos there were heaps of blocks to stack but in other attempts the blocks were sparse.
Decent submission. Solid jam game!
I like this game, it has the potential to become a fun puzzle experience.
I don't see a connection to the theme and possibly by you calling it "There is no connection" is referencing that. Though that doesn't seem to align with the spirit of the jam.
The control explanations could use some improvement. After making a few changes to the far-right panel while setting up connections, I was unable to click on the orange blocks anymore, which caused me to get locked out of the solution a few times.
Nice style, could be a fun idea to take further outside of GMTK :)
A fun game with a neat portal and scaling mechanic
The biggest barrier is getting started. I think more could be done to communicate to the player how and where portals can be placed. Once I figured that out though, I had a good time. Mini golf games are always satisfying.
I'm mindful this was a 48hr delivery and and think you crushed it given that time limitation!
A nice idea which could have used more feedback to the player, particularly if they have achieved the goal.
I noticed that if two boxes were next to each other, you couldn't push them and I'm unsure if that soft locks the puzzle.
It was nice to see variations in the environment between levels and the level zooming out as the black hole grew was a great touch
What could easily have been treated as a joke is instead presented with an air of emotion, existential dread, and self reflection.
Just like how the player character is turning into a fish, we too are changing and get to decide whether or not we want to pursue that direction or try pull back. Choosing to voice act this went a long way to selling the vibe, lines like the reaction of your daughter when you tell her you will stay as a fish definitely had more emotional weight, making this short experience an enjoyable one.
Great jam game!
Had me thinking about life and existence and stuff
"I... I'm not a cat."
- Rod Ponton, 2021
This game was a hilarious reminder of the Zoom meeting lawyer incident! The title and premise are very clever and a fantastic use of the jam's theme. The concept and execution were spot-on, supported by stylish art, comedic dialogue, and funny music.
Stressed myself out for corporate to achieve their targets and still got fired for my efforts. Too real, great job!
This is one of the most unique concepts I've encountered and it aligns perfectly with the jam's theme. The mix of FPS and factory-sim mechanics is interesting.
Although it might be challenging to expand further, there's definitely something special in this idea worth pursuing.
Discovering that assigning multiple workers to a chamber could boost its output, like reducing my reload time was a rewarding experience that encouraged experimentation.
This is fresh!
It's so cool to see a Breakout/Arkanoid-like game being taken in a unique direction by incorporating the jam's theme.
The cute characterisation of the ball and paddle is conveyed well by your art style and colour. Though I get the sense it's not the most healthy of relationships.
For a moment I thought that I had got the ball stuck, horizontally bouncing between the walls. But it quickly hit a ridge and got back on track.
A very enjoyable entry :)
Although this is an atmospheric and well executed horror game, where I felt on edge the whole time, I don't think it fits the theme, Built to Scale.
Sadly, I experienced a bug where the stairs leading up to the attic pinned me in place so I didn't get the payoff before the final end screen.
Setting aside my criticism that this doesn't fit the jam, this is a well crafted and emotionally tense experience that your team should be proud of.
Thanks for playing! The cute definitely contrasts the sadness and horror (if you discovered those elements)
With the input delay we were aiming to convey that sense of scale. Like you the player are so massive when compared to the critter and your brain moves faster than your body; it's like trying to catch a mouse.
Really pleased your enjoyed the experience!