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A jam submission

BlocksmithView game page

Submitted by Diamond32 — 2 hours, 11 minutes before the deadline
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Blocksmith's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#304.5004.500
Enjoyment#1764.0374.037
Overall#3183.9883.988
Style#20343.4263.426

Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Player has level altering scaling state where he is able to grow in width and height. It allows player to create/destroy platforms

Development Time

96 hours

(Optional) Please credit all assets you've used
Kenney's sound assets
Music: https://opengameart.org/content/platformer-game-music-pack

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Comments

Viewing comments 40 to 21 of 40 · Next page · Last page
Submitted(+1)

I have played all the levels but is the end a the end?
Fun game with nice sound effects. It's like a full game already.

Developer

Yes, the end is the end :D
I didn't have enough time and had to rush with level design, so it ends quite abruptly. But, I am glad you had fun!

Submitted(+1)

Very fun puzzle game! Was a great brain teaser trying to solve all of the levels.

Submitted(+1)

It is a great game. Well done!

Submitted(+1)

This is probably THE most creative puzzle game I have seen this jam

Have nothing else to say really, great work!

Submitted(+1)

This was so, so addictive and I had such a blast playing it. It has one of the most interesting mechanics I have seen in this jam - instant favorite game. A very fun platformer that does NOT feel tired or repetitive. The art style and sound design were really good too. Really great stuff, keep up thegood work!

Submitted(+1)

Such a simple idea but it just works. The game is well polished and super understandable. It just flowed. Great game. 

Submitted(+1)

It was a very cool game, love how you made an simple idea like this an very cool and fresh game! 

Submitted(+1)

Loved the level designs, the difficulty curve was balanced! Really enjoyed the game

Submitted(+1)

Thanks for submitting this to the stream! This is a really cool mechanic. Definitely one of my favorite interpretations of the theme so far. The sound design and graphics are minimal but they complement the gameplay nicely.

Great job!

Submitted(+1)

This is really really good, probably one of, if not the most interesting mechanics I’ve seen in the jam so far.

Submitted(+1)

This one of my favorite puzzle game here. Love the concept!

Submitted(+1)

i like how there were multiple ways to solve each puzzle!  this game is nicely polished too.  the player controls also felt tight and satisfying.  nice work!

Submitted(+1)

Interesting mechanic! I think the puzzles didn’t necessarily have a unique solution, but it was still quite fun. The SFX and music were also quite fitting. Although, it did feel a bit unnecessary to have the player manually scale to the maximum extent because you couldn’t place/remove the blocks otherwise anyways.. Maybe when you go into expansion mode, it could automatically tween to the largest possible size and you have to confirm or cancel based on whether you want to change those blocks. Otherwise, neat entry!

Developer(+1)

Thanks for the feedback.  That was my initial idea, to extend the player to a chosen direction fully, without holding a button. But it felt like it introduced too much constraint on the player since you would need to make a perfect jump to be able to aim for gaps to create bridges. It just felt that holding the button gives a feeling of being more in control and having time to decide where you want to aim step by step. But thanks for your point of view in that regard. Since I was not sure which approach was better.
For levels, I do agree. It was a bit rushed. I didn't want to make it too hard at the beginning and because of that, I end up making like 6 out of 9 levels which do not require much thinking and are pretty straightforward once you get a hang of it. Will take that into account when continuing on the game!

Submitted(+1)

Ah I see your point. In that case, having it expand a bit faster might help.

The puzzle design was still good enough IMO. Its always better to keep it on the easier side for a jam game, so you definitely made the right call there.

Submitted(+1)

the puzzle mechanics aren't like any I have seen. The music and sound are nice, and the nice vibrant glowing effects look sweet!

Submitted(+1)

Wow, this is an amazing game. It is really creative and fun. Also, the aesthetics are on point. Awesome work!!!

Submitted(+1)

This feel really good to play. 

Submitted(+1)

i really enjoying this game. the puzzle are challenging and the mechanic are so much intresting. the gameplay are also so smooth with simple yet good

Submitted(+1)

The game seems deceptively simple at first, but it quickly gets interesting.  I like the mechanic, very unique.  I think an undo button would have been nice, but I also understand if not having one was a deliberate choice.

Submitted(+1)

Took me some level to wrap around the fact that you reverse wall and empty space around you. But after that it turned as one of the best puzzle game that I played so far in this Jam as all the rooms don't seems to have a single solution but you can really remake and reorder all the room around ! The mechanic itself carry the game but the sfx are quite good and the minimalist visual go really nicely with the rest of the game !

Really nice entry, Great Game, Keep it up !

Submitted(+1)

It's really cool how much fredom you have to solve puzzles in this one. I had so many iterations on one of the levels and I could still finish it. Maybe with more mechanics this could be a full game

Viewing comments 40 to 21 of 40 · Next page · Last page