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A jam submission

Adipose AdventureView game page

Submitted by Don2010536 — 8 hours, 12 minutes before the deadline
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Adipose Adventure's itch.io page

Results

CriteriaRankScore*Raw Score
Style#61781.9192.714
Enjoyment#61911.8182.571
Overall#65791.7852.524
Creativity#69621.6162.286

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You're playing a small adipose cell in his platforming adventure

Development Time

48 hours

(Optional) Please credit all assets you've used
https://kenney.nl/ for the font used in game

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Comments

Submitted(+1)

The game is fun to play and well made. I like the setting of being very small. Sound would improve the game a lot as well as extra controls like WASD to move or space to jump.

Submitted(+1)

Pretty simple game, but effective! Was worth playing for sure :)

Submitted(+1)

Really creative theming for a platformer. Those hair folicles are really disgusting in a good way :D At one point I managed to get stuck, because an enemy was able to leave its platform and walk on my head, and from there on out I couldn't jump anymore and the enemy was stuck on my head.

I agree that some more uniqueness in the mechanics would set this apart more. But reading and considering the problems you ran into you did a great job!

Submitted(+1)

Really cool art and idea! Gameplay could have used another mechanic or more things to shoot, but overall a good start and fun to control! Sfx and music would have put it a step above too!

Developer(+1)

Thank you! It was my first time doing any pixel art that wasn’t a 16x16 sprite and a two frame animation cycle. Agreed on the criticism, unfortunately ran into an issue with a team I was going to be a part of and it lead to a significantly shorter dev time (33ish hrs). I had an idea for a ranged enemy based off of a neuron that would’ve been similar to the stone dragon heads in Castlevania, and another based off of the cells used for bone production that would’ve fired bone shards at you. I also had some additional hazard and level decor ideas. Just didn’t have time to implement them. SFX was something I wanted to do, but unless I took another day off work I wasn’t going to be able to. I may play with this more in the future for fun, but I really enjoyed trying to make a platformer for the first time.