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A jam submission

Mr Big's Small AdventureView game page

Puzzle platformer about scale
Submitted by Danicc — 3 hours, 44 minutes before the deadline
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Mr Big's Small Adventure's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#3753.8573.857
Creativity#17483.5003.500
Overall#20613.3103.310
Style#44542.5712.571

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You can grow and shrink yourself as well as crates to solve puzzles

Development Time

96 hours

(Optional) Please credit all assets you've used
OpenGameArt.org assets:
Door Open, Door Close set by qubodup
12 Player Movement SFX by leohpaz
Crystal Cave (song 18) by cynicmusic . their website: pixelsphere.org
dafont runescape font

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Comments

Submitted

look at the banner art of our games. Its like almost the same lol :D

Submitted

Nice puzzle game with a good concept! Having the crates and the player stay at equal sizes rather than having only the player change size made for good puzzles

Submitted

"The concept is similar to my game but better." Good luck

Submitted

fun game! I liked the premise and also enjoyed playing as a cube specifically; I don't think i've played many games with such a character and it leads to some fun interactions with the world :)

Submitted

Muy buen juego y buen diseño de niveles

Submitted

Gravity is a bit too low, but I see why did it this way - so scale shifts mid air were not too hard. But floor gaps are a bit too precise for comfortable gameplay, you should have you gaps with bigger margin of error or your bounding box on playe a bit smaller than visual model

Submitted

Great job!  I though the size mechanics were fun and interesting, and the puzzles were well designed.  There were some things that I found frustrating: I don't think the boxes need to have any physics rotation - it just allowed them to constantly get stuck or bounce in undesirable ways.  Another is that the gaps used for 'threading the needle' were unnecessarily small, and prompted a lot of resets for me on the last puzzle.   Lastly, the player physics/gravity is a bit floaty, and I would get impatient sometimes just waiting to land so that I could try my jump again.   But again, all that said, great job!  Those frustrations were borne from wanting to complete the puzzles because they were so fun :)

Submitted

From basic tutorial to hardest level, the flow of introducing mechanism was perfect. From thinking about idea to make this robust mechanism and well-made level design in 4 days? Incredible!

Submitted

Really cute and cozy little game! Really enjoyed myself! 

Submitted

Wow! This is the best puzzle I played so far from this jam. Love the final level! impressive puzzle design

Submitted

Mr. Big is staring into my soul! 

Seriously though, fun game! Love the crate physics and puzzles. I feel like the player character was a little more floaty than it needed to be and I periodically accidentally pressed the reset button when I tried to grow since they're right next to each other. Great game overall!

Submitted

Good job! I agree with the prevoius commenter that the player movement could be alot more snappier. The concept is great though, a solid base for interesting puzzle mechanics!

Submitted (1 edit)

I really enjoyed this game, the player felt floaty but the music justified the dreamy atmosphere

I loved the puzzles though it took all of my left hand coordination to be able to shrink and move simultaneously, the crates added dimension to what otherwise was an empty world but was very well put together, some crates got stuck but it didn't bother too much as you could restart easily but it killed the vibe ever so slightly 

Great job!

Submitted(+1)

The player feels quite floaty and unresponsive, but the crates were a great idea and add a lot to the mechanics! Nice job!