Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Danicc

25
Posts
A member registered Jan 19, 2024 · View creator page →

Creator of

Recent community posts

The freedom to scale any size is a cool idea, however the game is very janky and difficult to play.

(1 edit)

I love the art style and growing flowers is a cool feature, but as other people have mentioned, cutting flowers was not useful. Music and SFX could do a lot to improve the game.

The game seems interesting but I couldn't figure out how it worked. A tutorial would be a nice addition.

A unique take on the theme. The movement feels really smooth and I like the score screen at the end. A tutorial would be nice (even just a text one) as it is a little confusing at first.

A super fun and addicting game that I literally could not stop playing. The furthest I got was round 8. Probably the most fun game I have played in this jam.

This is the most creative game I have played in the jam. Super underrated. The base mechanics are really cool, but extra things are added to expand upon it like objects that don't change size. The only thing that could improve it is some background music and maybe a menu screen. Very cool game.

This game had some really creative ideas. Scaling enemies as well as towers was super cool and I especially liked the fact you can use extra strategies like using large enemies to slow the enemies behind them and there is lots of variety in how you can deal with enemies. The only issue is that the game is really short. A few more difficult maps to test the mechanics on would be cool.

A very well put together game that gives a lot of freedom in creating a cool Terrarium. As most people have mentioned, the controls are a little confusing and it took me a good 5 minutes to figure everything out. Having the key binds permanently on screen could do a lot to help. Outside of this though, the game is very well made.

I like the idea. It is the first game I have played in the jam that had shooting which made it feel unique. The game skips the menu screen when you first launch it meaning you dont see the tutorial until you finish the game. Also the game is short however this is fine due to the limited dev time. good game.

This might be the best idea I have seen in this jam, however the game has a few flaws. The small blobs kept getting stuck and a reset button should be added to get around this issue. a tutorial and end screen would also be nice as the game just resets at the end. Great concept but needs some polish.

A fun little game. Many games used the player changing size however I have never seen it done in first person which made this game feel unique. I only found 12/15 collectibles but really enjoyed the game.

One of the best puzzle games I have seen in the jam. The only improvement I have is to make the tutorial longer and introduce mechanics more slowly as it took a while for me to figure everything out. (I'm still not entirely sure how the red blocks work). Great game though.

An interesting concept that was fun to play. I especially liked it when you went forwards a layer but kept your small size allowing you to fit through a small gap. Adding a slightly larger detection for if you are on the ground could make the game feel slightly better. it can also be hard to see where you are on the later levels when there are 3 layers.

I really liked this game. The crafting was fun as it was like a puzzle trying to figure out how to piece parts together to make the next thing. Having multiple ways to craft the same thing would be nice as the pieces need to be in the exact rotation for it to craft which can be confusing and I was unable to figure out many of the crafting recipes.

From my understanding of reading the description, the game is unfinished. The game seems interesting but im not entirely how it is meant to work. Also consider finding ways to reduce the file size as it is massive.

The game is fun to play and well made. I like the setting of being very small. Sound would improve the game a lot as well as extra controls like WASD to move or space to jump.

A very well made game that looks good and is fun to play. The character's physics is very cool.  The only issue is that there isnt much replay value as it gets repetetive.

(1 edit)

The air hockey mechanics were super satisfying and it is one of the more creative ideas I have seen. The camera zoomed in a bit too much sometimes though and i was unsure how to progress past one of the first areas

Interesting mechanics that lead to some interesting puzzles. I also like the art style. I felt the character changing size mechanic was under utilized as I forgot about it at one point leaving me stuck for a while.

The art style is so beautiful blending 2d and 3d and the overall quality of the game is very high. The gameplay itself is fairly simple though as its just dialog and doesn't do anything super unique with the theme of scale. Very good game though.

I guess its fun but I'm not sure how it fits the theme. Also colliding with asteroids does nothing so there are no stakes its just mindless asteroid shooting.

I like the bizarre art style and unique 2.5D platforming and the game has potential, however the movement felt a bit clunky and I found it hard to know where to go.

Very cool idea with changing box sizes with the mouse, I also love the art style and the final boss was a cool touch. I feel that slightly too much focus was put into the platforming and combat though it would have been nice to see more unique puzzles with the size changing  blocks.

The game was fun and had some interesting uses of size changes though it was quite challenging getting all collectables with no checkpoints however the game is short enough that this isn't much of an issue.

The game has creative mechanics and was surprisingly scary. finding batteries can be difficult though as finding batteries when low on power relies on stumbling across them by chance and it can take a while to recover from low power.