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A jam submission

FlickerboundView game page

Try and make the climb out of Tarturus, if it's even possible. Build your path and scale your way out of damnation.
Submitted by Shoelace — 7 hours, 22 minutes before the deadline
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Flickerbound's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#44742.4003.667
Overall#48952.4373.722
Style#49202.4003.667
Creativity#49882.5103.833

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
An endless runner, where you have to both build and scale a platforming level in front of you before you get dragged into the mists.

Development Time

96 hours

(Optional) Please credit all assets you've used
FImpossible Procedural Animations
Textures from FreeStylized.com
Music from Joel Steudler Music
Horror SFX for Soundcrate/ProductionCrate

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Comments

Submitted

That's such a cool and creative idea! I personally was sometimes confused, because I had placed a card yet there was nothing. Only to realize that the height was way too big for my current position (As far as I understand, the number that is shown when hovering with a card is the height where the structure will spawn, right?) Maybe this could be communicated a bit better to the player. I don't know if it would fit the game but the game could for example disallow placement of structures that the player can't reach because of the height anyways. Or maybe get rid of that structure height mechanic at all?

Anyways, this is a really cool idea that was really well executed.

Submitted(+1)

I like this scaling idea so much. I'm surprised you managed to pull off this 3d game in 96 hours, so props for that!! Like another comment said the audio is too loud but other than that I think it's well executed!

Submitted(+1)

I'm not seeing a way to go back or to undo placement that just gets me stuck. Perhaps that's just the penalty for not using the right piece to build the path? I like the vibes. The lag makes trying to platform rougher than it ought to be. The audio that plays when the mist is closing in is a bit loud.