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A jam submission

FML (Full Metal Leviathan)View game page

Submitted by Wicked Cherry (@robineyreart) — 3 hours, 15 minutes before the deadline
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FML (Full Metal Leviathan)'s itch.io page

Results

CriteriaRankScore*Raw Score
Style#43392.6194.000
Creativity#49882.5103.833
Overall#51272.3643.611
Enjoyment#57511.9643.000

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Dive deep into the ocean to get a scary sense of scale. Shoot the Leviathans with homing torpedos to scale them down down to size and destroy them. Bring back and salvage the metal scraps down on the ocean floor.

Development Time

96 hours

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Comments

Submitted

this is visually one of the best games i've played in this jam, just tremendous visuals. gameplay-wise, it's still good. I liked the way the leviathans wouldn't immediately show up, but would take a few moments after the warning. it added to the sense of dread.

I would apprieciate a play & review of my game if you have the time.

Developer

hi hello hey! thank you for playing it! as a first time solo game jam, was not expecting anyone to try my game out! I will try get some time this evening to play your game! =)

Submitted

Nice ! maybe it's a bit too slow overall, or too repetitive. Also would be great to have a better aim mechanism because it sometimes felt a bit random when turning and spinning around.

But there's some great ideas and I enjoyed the game ! Also I like the spooky atmosphere

Developer

Thank you! and I agree. The sub should have been able to rotate with mouse aim instead. Movement can def be improved and finding different rtifacts would have been fun aswell. Like grappeling hooks, Better engines, Fish pets that help you out in carrying stuff and fending off the leviathans. Thank you for playing it. Was my first time doing a game jam alone!

Submitted(+1)

This turned out super vibey! It's too bad we didn't just make this as a team instead...

That said, what you were able to achieve is super cool. Unfortunately, once the first monster appears, it seems to trigger the next monster shortly after, instead of waiting for the meter to reduce, so it was only really possible to gather resources during the first cycle. After that I was just continuously fighting monsters until I inevitably bit the dust.

Would definitely love to see this idea explored further. Really nice work, dude!

Developer(+1)

Thank you! Yeah I agree! not that much of ballance was made. Also there seems to be a skill level needed. as my kids could beat it easily, and sometimes I have difficulties beating it. But still. Was fun to create! Would have been even more fun to create this together together!