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Diatere

56
Posts
2
Followers
16
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A member registered May 11, 2020 · View creator page →

Creator of

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REALLY solid idea, lovely execution. I love the historical figures (shoutout to sappho) and you really took this somewhere unique! I love it!

I would apprieciate a play & review of my game if you have the time.

this rules. more games should use cellular automata

I would apprieciate a play & review of my game if you have the time.

fun game! I like Delilah Disgusta.

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good comedy in the game. I also liked the upgrade mechanic

I would apprieciate a play & review of my game if you have the time.

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fun puzzle mechanics! perhaps needed a little bit better visual language about the different planet types and resource amounts, though.

I would apprieciate a play & review of my game if you have the time.

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The scaling is a decent platformer mechanic! Took me a moment to get going but it was rather nice :)

I would apprieciate a play & review of my game if you have the time.

Unfortunately, the program throws an error when downloaded. Something about renpy not being decompressed properly. I tried installing renpy, and it threw a different error when I ran your game, about a logo being missing? If you can suggest a fix (without me downloading a new build, since that's against gamejam rules) I'll give your game a play, I would love to give it a chance, it looks cool.

I would apprieciate a play & review of my game if you have the time.

this is visually one of the best games i've played in this jam, just tremendous visuals. gameplay-wise, it's still good. I liked the way the leviathans wouldn't immediately show up, but would take a few moments after the warning. it added to the sense of dread.

I would apprieciate a play & review of my game if you have the time.

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I like the infinite zooming out, and the semi-randomised runs. Some rather glitchy visuals but that often happens with gamejam games! My high score was 9, those damn yellow things are quite difficult to dodge!

I would apprieciate a play & review of my game if you have the time.

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Solid central mechanic. Made me feel very anxious as it zoomed in while I was running out of light, and I assume that was the intention!

I would apprieciate a play & review of my game if you have the time.

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fun theming and good mechanics. I did find it annoying that no matter what, sometimes packets would just drop right before reaching the server, preventing me from ever getting a 3 star rating. cards were also a cool mechanic that added some depth.

I would apprieciate a play & review of my game if you have the time.


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Could've done with a controls screen, as I couldn't figure them out for a little while.
Decent gameplay loop, and I like the scales graphic at the end. Pinging around as a slime was also quite fun! A bit more polish and you could have something really fun here.

I would apprieciate a play & review of my game if you have the time.

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Fun core mechanic! Reminds me of a Flash game I used to enjoy, though I couldn't tell you the name off the top of my head 😅. I like the chunky visuals too.

I would apprieciate a play & review of my game if you have the time.

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Really cool core mechanics, and some of the best presentation I've seen in the jam. Quickly started to mess with my brain, as any good puzzle game should.

I would apprieciate a play & review of my game if you have the time.

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Very nice music and tone, and fun mechanics that reminded me of the seatruck from subnautica.

Levels could have probably done with borders at the edges, as I lost the level multiple times chasing cargo that flew off.

I would apprieciate a play & review of my game if you have the time.

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A cool idea! A bit awkward to control, though. Everything felt like it moved rather slowly and my muscle memory of space=jump meant I kept switching to digbot by accident. Still! A good idea, and with more polish it could make for a great puzzle-platformer.

I would apprieciate a play & review of my game if you have the time.

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The way you built your puzzles off of rpg tropes, and the tone of the writing, make this feel like a bit from a Toby Fox game. Really good job! I loved the way the puzzle mechanics expanded too, like with the caves.

I would apprieciate a play & review of my game if you have the time.

Really interesting idea! I struggled to actually keep the drawn object moving around with me, though. Was there an obvious way of doing it that I wasn't aware of?

Has some interesting mechanics! Rain shadows are an inspired choice. It took me a few levels to realise you needed ships to collect resources from a tile. though. That should've maybe been spelled out.

Suprisingly fun game! I managed a score of 137218. It kept giving me medieval churches.

I'm a sucker for games with gravity mechanics, and this was fun! The star pieces being physics attracted to planets but whole stars not being made for a rather interesting mechanic and led to some fun design. Good job!

Cute! The asteroids were annoyingly hard to notice sometimes, though.

Classic GMTK Jam with its shoot-to-move games.

Really good feel to the movement, and I love the vibe of the visuals.

hehe, the cat was done by yours truly in flipnote studio for the 3ds. I am glad my efforts were apprieciated.

REALLY cool. I think I got through all the levels? (got to a point where clicking "next level didn't do anything". I really enjoyed the way that having to deal with multiple objects suddenly made everything a lot trickier. I liked going for style points, like doing loopdeloops before getting to the goal. I also thought it was fun how you could delete objects by shrinking them until they went supernova. Great puzzle game, I could really see it being expanded.

Very cute visuals! Though I felt a little bit more visual identity to the areas you went would've made it harder to get lost.

I like the scale gimmick, however the smaller characters suffer from being rather disorienting to play due to the zoomed in camera. The hook is a very fun mechanic, though I felt it maybe should've been slightly slower.

Pretty fun sandboxy idley game! I like that it could teach people about network programming. Presentation is lovely, although I did find the sound effects somewhat annoying.

I enjoyed swinging around a big mass of asteroids like a wrecking ball. That was fun.

Oh my god this was amazing.

This is an insanely good looking game. If you released it as a full game without changing the visuals at all, I would not bat an eyelid. And it's funny! The death screen got a genuine laugh out of me.

there's a fun irony here - the last 3 hours of the jam were cut off for me because I sing in a choir, and the next thing I was planning on doing if I had the time was adding music to the game, so I was stopped from adding music by different music.

Quick, fun, and pretty nice-looking too.

Simple, but very nice! I got very frantic towards the end.
I managed a score of 14800. I don't know if that's any good or not.

I didn't understand how it fit the theme until the second level, but then I could see. Pretty good! I personally really didn't like the timer, I found it pretty opressive, but that's just me, I could see others enjoying it more.

REALLY good concept. It's like Doodle God but instead of being a boring experience of banging your head on a wall until getting a crack, it's a frantic experience of "oh shoot uhh this should work maybe".  To top it off the art is really good.

Not at all what I was expecting, but very interesting concept! Suprisingly good writing too.

This is a really interesting concept. It needs a lot more polish and information given to the player (even just a marker for what tower you are currently placing and some feedback that you have just placed something would do wonders) but I see potential here.

ahhh, understood, i seem to be stupid. Thanks for explaining! :)

Tricky and charming puzzle game with wonderful sound design.

A very fun little game - Like a brawler Besiege. I liked the variety of things you could make, although some are definitely more powerful than others. Overall it's very fun!

A nice puzzle game with very cute visuals! I did find a bug though - I can't seem to win on this level (picute attached)