REALLY solid idea, lovely execution. I love the historical figures (shoutout to sappho) and you really took this somewhere unique! I love it!
I would apprieciate a play & review of my game if you have the time.
Unfortunately, the program throws an error when downloaded. Something about renpy not being decompressed properly. I tried installing renpy, and it threw a different error when I ran your game, about a logo being missing? If you can suggest a fix (without me downloading a new build, since that's against gamejam rules) I'll give your game a play, I would love to give it a chance, it looks cool.
I would apprieciate a play & review of my game if you have the time.
this is visually one of the best games i've played in this jam, just tremendous visuals. gameplay-wise, it's still good. I liked the way the leviathans wouldn't immediately show up, but would take a few moments after the warning. it added to the sense of dread.
I would apprieciate a play & review of my game if you have the time.
fun theming and good mechanics. I did find it annoying that no matter what, sometimes packets would just drop right before reaching the server, preventing me from ever getting a 3 star rating. cards were also a cool mechanic that added some depth.
I would apprieciate a play & review of my game if you have the time.Could've done with a controls screen, as I couldn't figure them out for a little while.
Decent gameplay loop, and I like the scales graphic at the end. Pinging around as a slime was also quite fun! A bit more polish and you could have something really fun here.
I would apprieciate a play & review of my game if you have the time.
A cool idea! A bit awkward to control, though. Everything felt like it moved rather slowly and my muscle memory of space=jump meant I kept switching to digbot by accident. Still! A good idea, and with more polish it could make for a great puzzle-platformer.
I would apprieciate a play & review of my game if you have the time.
REALLY cool. I think I got through all the levels? (got to a point where clicking "next level didn't do anything". I really enjoyed the way that having to deal with multiple objects suddenly made everything a lot trickier. I liked going for style points, like doing loopdeloops before getting to the goal. I also thought it was fun how you could delete objects by shrinking them until they went supernova. Great puzzle game, I could really see it being expanded.
Very cute visuals! Though I felt a little bit more visual identity to the areas you went would've made it harder to get lost.
I like the scale gimmick, however the smaller characters suffer from being rather disorienting to play due to the zoomed in camera. The hook is a very fun mechanic, though I felt it maybe should've been slightly slower.