Play game
The Lizard Problem's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #109 | 4.178 | 4.178 |
Enjoyment | #134 | 4.083 | 4.083 |
Style | #279 | 4.317 | 4.317 |
Creativity | #304 | 4.133 | 4.133 |
Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The map you play tower defence on gets bigger and bigger, so your defence has to be build to be scaled and ripped apart.
Development Time
96 hours
(Optional) Please credit all assets you've used
Everything including code, art, music are made by me (solo) during the 96 hours.
Leave a comment
Log in with itch.io to leave a comment.
Comments
I really like the idea of the earthquakes changing the arena, but it feels like it didn't have that much of an impact on the actual strategy other than gaining more spots to place towers. I think you should experiment with the type of tiles that are added to the arena, or make the earthquakes a bit more impactful, there's probably a lot you can do here! I do like the pixel art too, this game does have its charm, good work :3
Thank you for playing and the feedback! I hope you didn't miss being able to move towers after placing since that can help with the stategic planning.
I wanted to add more tiles like mud (making the enemies slower), along with so much more things to deepen the strategy. Like upgrades, both to the tower and player, climbing enemies, line of sight with some turrets being able to shoot over them, AoE towers... etc. Will probably end up making this a full release in the coming year so will have time to implement such things then!
Awsome game as always! ;)
Thanks! :D
There is a lot of polish here, I loved the humour, the art style is super nice and I really enjoyed the overall idea. Some line from the mom killed me xD
Thanks for playing! Hope the inevitable bugs weren't in the way too much. P.S. I promise no squirrels were harmed in the making of this game
I can't believe all this was made by one person its such a good looking game! I really liked the little bit of dialogue with the mom bird too, it just adds that extra layer of polish and personality.
Thank you! I had more plans for adding personality with letting enemies have first time voicelines and such, but that had to be dropped. Also, why crunch for two days when you can crunch for four am I right!?
Another year, Another way I get impressed. I really liked the concept and artstyle itself, the only thing that I would add is a way to indicate how many lizards each wave would have. But all in all well Done!
Thanks for playing! Many of the art assets took like three attempts to get right. Will fix a proper wave indicator later, but managed to sneak one in during the extra hour grace period (although it is kinda bugged sometimes, so I guess that's what I get for adding features last minute)