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Lumin: Adventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #3360 | 2.940 | 3.667 |
Enjoyment | #4750 | 2.316 | 2.889 |
Overall | #4900 | 2.435 | 3.037 |
Creativity | #6183 | 2.049 | 2.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
6/10
Development Time
96 hours
(Optional) Please credit all assets you've used
Main Menu Music - Sergio's Magic Dustbin Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
Other Scene Music - https://assetstore.unity.com/packages/audio/music/piano-instrumental-music-loops-240221
Grass System: <a rel='nofollow noopener' referrerpolicy='origin' href='https://www.youtube.com/@MinionsArt'>https://www.youtube.com/@MinionsArt</a>
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Comments
I'll start by saying that because of performance issues on my pc, probably related to those pretty moving grass strands, I wasn't able to finish the game. So I don't know if it gets clearer further in, but right now I struggle to see the link with the Jam's theme.
Aside from that, people have mentionned a way to make text go faster or skip it, and even though I agree, I think there's also some small improvements possible in the writing itself. It seems to me like you had a very complex and profound story to tell here, which is rare to see in a jam and that's why it makes me even more intrigued, as it's no easy task. Right now I think there's a lot of exposition that could have been either shown through a few slides or explained through gameplay itself. Things like the main character hanging with their family and getting lost could be shown in 3 or 4 still images as an intro cutscene, and something as small as the main character approaching the other npc and giving them items they collected don't really need to be narrated. Something like "Where did you find this shard? It is the piece needed to enter the Bifrost!" makes it clear to the player that our character is showing that item without having to narrate in detail everything that happens. Some things can be more ambiguous or left to interpretation, people are usually smart enough to figure things out. Now, perhaps that is a very conscious choice, as it sure gives a specific vibe to the story, as if someone was reading a book. But it also slows down the pacing considerably, so a balance needs to be struck in my opinion.
Aside from that, the visuals are very minimalist and in a good way. I like those very simple designs for the characters, the grass blowing is pretty, that title screen has some strong art direction, and the quotes spliced between levels gives also a very moody and poetic atmosphere to the game. Great work anyways, I love to see those story focused games in jams!
Thank you for such detailed feedback!
The story was written directly from my head into text and barely changed during its integration into the game. It was more of an improvisational process, so I understand that it might feel a bit text-heavy. Initially, I planned to tell the beginning of the story through a video, but I later dropped that idea.
As for the performance, I added the grass in a hurry and noticed that it caused framerate issues, but unfortunately, there wasn’t enough time left to optimize it. I’ll definitely take this into account in future updates and aim to make the game run more smoothly.
Once again, thank you for your attention to detail and suggestions! It really helps me see where improvements can be made. I’m glad the story caught your interest, and I’ll do my best to better balance the narrative and gameplay in future versions. 🤓📝
Great game ! Good entry, however as mentionned by others i would've loved a key binding to skip dialogues as they feel waaay too long haha, othewise it's amazing ! Keep up the good work :)
Thank you so much for the feedback!
Long unskippable dialogues are kinda meh. Good entry otherwise!
Thanks for the feedback!
the art style and animation is amazing and fluent!
I appreciate your kind words and the time you took to share your thoughts! Thank you!
The art is stunning! The Gameplay is also quite polished. I think that the only thing that bothers is the long dialogues. Other than that, I enjoyed it.
Thank you so much for your feedback! I'm glad you enjoyed the art and gameplay. I completely agree about the dialogues—they can definitely feel too long. Thanks for playing!