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A jam submission

GravimancyView game page

A small arcard style bullet hell game, where you control the size and gravity of everything.
Submitted by Atrejo, Cephyr Games — 1 hour, 12 minutes before the deadline
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Gravimancy's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#19043.2074.000
Overall#22693.2374.037
Creativity#24383.2964.111
Style#26263.2074.000

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Everything is scalable by the player and gravity is controlled by scale.

Development Time

96 hours

(Optional) Please credit all assets you've used
UI Pack by Kenney
License: (Creative Commons Zero (CC0)
https://kenney-assets.itch.io/ui-pack

Necromancy Summoning Magic Spell by qubodup
License: Creative Commons 0
https://freesound.org/s/740776/

Impact zap#1 by beman87
License: Attribution 3.0
https://freesound.org/s/169685/

full auto impacts future weapon by harrisonlace
License: Creative Commons 0
https://freesound.org/s/739538/

Sci-Fi Gunshot - Heavy Blast Weapon by Headphaze
License: Attribution 4.0
https://freesound.org/s/742583/

Music: Darksynth - Pendulum by White Bat Audio
https://www.youtube.com/watch?v=ogYfXonbp1s

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Comments

loved the music

Submitted

Super polished game !

Submitted

SO COOL! YOU DESERVE MORE CREDIT!!!!

(+1)

The concept is super cool. I love how the spacetime grid warps as you make planets bigger and smaller, and it shows how the gravity affects you and other things. Genuinely a sick concept.

I do wish there was a tutorial however. I wish that the planets and stars could stay big  as well, I felt like they would shrink immediately as soon as I made them grow. I also wish I could hold down my fire button instead of having to spam it too. I wish the camera was a bit more zoomed out so I could see more, the UI takes up too much of the screen. The controls felt very slick and jank as well unfortunately. With some polish, this could become a sick game.

Submitted(+1)

YOOOO
the graphic was soo sickk xD

This game was sick, it took me a minute to understand how the growing and shrinking ray worked, it may be good to have a screen that explains the controls. Anyway once I figured it out it felt very good to grow planets and stars to suck in enemies. Very cool idea. I loved the art style, especially the retro looking control panels along the sides and also the space fabric grid in the background to make the gravity mechanic more intuitive. Nice job

Developer(+1)

Thank you! We over scoped a little XD.