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Phauxton

18
Posts
1
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A member registered 95 days ago

Recent community posts

Literally a mini metroidvania. I love how his jumps get more and more difficult the larger his gun becomes, it's great.

Could be a skill issue on my part!

Fantastic controls and gamefeel. Good job.

Rat

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This is very difficult! But the tutorial levels are extremely good at teaching you the basics. The art style is also very very good, and it controls really well. I never felt like I died because of jank, it was always a skill issue on my part.

This  is so incredibly creative. And you made this in 48 hours??? What??? And the mechanics are genuinely fun to play too, I love having to bend my mind to think in both 3d and 2d at the same time. The presentation is also great and very cute, and the music is a genuine banger.

I tried holding down the buttons, but it didn't seem to work for me! Or, if it was working, it wasn't changing the size fast enough for me to notice! Still a sick game though.

Me when I discover the transform tool 
😎

The concept is super cool. I love how the spacetime grid warps as you make planets bigger and smaller, and it shows how the gravity affects you and other things. Genuinely a sick concept.

I do wish there was a tutorial however. I wish that the planets and stars could stay big  as well, I felt like they would shrink immediately as soon as I made them grow. I also wish I could hold down my fire button instead of having to spam it too. I wish the camera was a bit more zoomed out so I could see more, the UI takes up too much of the screen. The controls felt very slick and jank as well unfortunately. With some polish, this could become a sick game.

I love the idea of letting the player see the scale of the solar system. However, I don't think you should put such a long story monologue at the start. I also couldn't really figure out how to go anywhere or really play the game, I was just stuck moving close to the sun.

What a goofy game, the jank made it funnier, and the personalities of the characters were super fun. I think this sort of a game shouldn't have health though, the fight against the mouse/rat was hard to control, and restarting a couple times was a bit frustrating because I didn't have time to adapt to the new jank controls haha.

This is really creative! I think with more time, this could become a genuinely fun idea, with projectiles being able to change size midair. The physics were very responsive, and I can tell you spent time on that.

The controls felt a bit jank though, especially with having to position my mouse at the far right of the screen to fully draw back the bow, as well as having to spam the "grow" and "shrink" buttons instead of just being able to hold them down. With a bit of polish, this could feel really good.

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This is cute! I love the cat sprite a lot, especially the little expressions it makes! I also like the idea of having to shrink enemies to beat them. The beam moving around enemies also looks very nice. Good job!

Two pieces of criticism:

1) It was a bit hard for me to see the dark red enemies against the dark grey background. I'm admittedly a little colourblind, but I'd recommend creating a bit more contrast!

2) It didn't feel very fair when an enemy would damage me by spawning from a wall that I happened to be standing near. I recommend making enemies spawn away from the player, or spawning them directly in the play area.

Hahahaha this is such a goofball game. The jank makes it more funny. Keep at it.

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I love the art style of this game, and the music is chill! The concept of making a big cotton candy cloud is fun as well. I wish there was more involvement in making the cotton candy though other than just sorta sitting there, I felt like moving my mouse didn't do a lot. I'd love more control over cloud placement too. The restart function also felt a bit buggy because sometimes pressing "R" would overlap with "press any key to finish" and I'd instantly restart and then finish a millisecond later.

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Sorry, but this game was broken for me. There were no pieces of code for me to drag and drop :( However, I'm really proud of you for making your first game! Please keep making games! Don't let this get you down!

This is pretty creative. I'm not a huge Tetris-head, but I can see someone who loves Tetris loving this. I absolutely love the sound that the score counter at the end makes though, it really scratches my brain.

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This concept has potentia! I like the idea of using the mouse to interact with the environment alongside platforming with your keyboard. However, the level design needs a little work. Levels often had essential information hidden offscreen, so I wouldn't know where to jump next. Quite often, I had to die to unforeseen circumstances and restart a level to progress.