That would be a great idea yes, but I understand you had a time crunch. I'm not a developer but I'm a friend of some participants and watching them work really surprised me with how much coding it takes to make a very small thing work. In my opinion congratulations are in order for anyone who submitted a working game in only four days! Good luck in the competition!
Doctor Devak
Recent community posts
I am a friend of the developing team but am sincerely impressed with the game! I get super hype when I play this, I love the gameplay loop of switching back and forth from Nugget to Bob and it adds a great sense of urgency to getting the orders out. The art style is simple but it's very cute, clean and consistent. I also love the narrative of a giant and dwarf working together despite their size. That being said the game does have some pretty detrimental bugs where you might have to restart the game. Easily my favorite part of the design is your ability to throw the dwarf across the workshop to retrieve items quicker or from high shelves.
The characters are cute but the sounds they make when they touch down are very uncomfortable lol. If they made cuter sounds I would have liked it more. Also just so you know, you can keep your cursor in the exact center and get very far by doing so, for the future you should have the blocks come down in random locations.
I liked the concept and the feel a lot, I enjoyed each level but I did wish that there was a bit more that changed in each. Once I beat the first level I felt like I understood how to beat the rest easily. Maybe you could add walls or obstacles in the shape of music arrangements as things to block your path. Nice job on the music also!
This game was sick, it took me a minute to understand how the growing and shrinking ray worked, it may be good to have a screen that explains the controls. Anyway once I figured it out it felt very good to grow planets and stars to suck in enemies. Very cool idea. I loved the art style, especially the retro looking control panels along the sides and also the space fabric grid in the background to make the gravity mechanic more intuitive. Nice job
I like the concept but there is not much explored with it in the few levels. I felt like the solution for each was very similar, I think it could be a cool game if it had more mechanics introduced like parabolas or moving parts. It is very clean which was nice and I couldn't find any glitches or ways to break the game!