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Swingpunzel's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3608 | 2.681 | 2.681 |
Creativity | #3802 | 2.894 | 2.894 |
Overall | #4044 | 2.716 | 2.716 |
Style | #4453 | 2.574 | 2.574 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Well you see. The tower was built to be scaled. It's a pun. But also it is a very big tower, which plays into the theme of size.
Development Time
48 hours
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Comments
Ah. Getting Over It with Playerdox.
Made it to the fifth strand of hair before stopping off. The punishing way you can fall all the way to the bottom is no doubt funny, but it’s not necessarily motivating for players. Checkpoints would be a welcome addition, and then perhaps you could provide the option for a “hard mode” that does away with them, like the way the game is now.
Swinging 360 degrees to build up momentum was cool, even if I only managed to pull off a jump making use of it once.
Good game, in any case! And I like the theming, what with all the hair.
Had some fun with physics, especially discovering doing the loops! A fun concept, just one thing - the learning curve was bit too challenging for me. I think this could become even more enjoyable, if at the beginning the game was more forgiving. Anyway, great job!
Doing big loops to build up speed was very fun and I caught myself getting in the loop of "one more try". Unfortunately, the princess remained unsaved as after losing loads of progress, I gave up:(
Sincerely, mad respect for submitting a trollgame so well made to the jam, even if it doesn't really fit the theme. I love how well the swinging mechanic works. I hate how it proves that I suffer from a severe skill issue. I will never finish it.